One of the two interns, who worked on improving the @rider.jetbrains.com @godotengine.org integration, got hired as a regular employee to continue the works. I am happy and satisfied.
van800
@van800.bsky.social
Developer at JetBrains Rider, working on gamedev integrations.
Works great for @godotengine.org and gdextensions. blog.jetbrains.com/dotnet/2026/...
Natvis Comes to Linux and macOS: Visualize Your C++ Types Without Writing a Single Data Formatter - The JetBrains Blog
If you've ever debugged your own C++ containers, strings, or hash tables on Linux or macOS, you know the deal: to see anything useful in the debugger, you have to write a custom data formatter. And wr
blog.jetbrains.com
blog.jetbrains.com/dotnet/2026/...
JetBrains GameDev Days 2026 – Call for Speakers - The JetBrains Blog
JetBrains GameDev Day is back! Join us online on September 28, 2026, for a day dedicated to game development, practical engineering, tools, workflows, and the people building games across the world. W...
blog.jetbrains.com
One interesting refactoring github.com/JetBrains/go... I did a couple of days ago workarounds the issue multiple @godotengine.org project block each other usage over LSP port.
fix RIDER-140286 GDScript LSP/DAP: multiple Godot editors conflict over one LSP/DAP port by van800 · Pull Request #618 · JetBrains/godot-support
Also dispose notification, when we connect successfully Fixes #608
github.com
While polishing @godotengine.org GDExtensions project template for @rider.jetbrains.com I created around 200 projects. It turned out each of them was around 2Gb on disc. Came to it a lot later, when all the space got consumed.
I was thinking about this proposal for a long while until it got formulated nicely github.com/godotengine/...
Unified external editor configuration for all file types · Issue #14924 · godotengine/godot-proposals
Problem or limitation Godot's external editor configuration is fragmented across three independent subsystems, with no shared concept of "which editor handles this file type": GDScript uses text_ed...
github.com
Attention, #UnrealEngine developers! Rider's expression evaluator has been rewritten, and the results are 🤯: 📍 Variable inspection is 87x faster on warm runs and 16x faster on cold ones. 📍 Debugger memory usage is over a third of what it was. Get the full story 👉 jb.gg/rd-261-new-l...
How We Made Variable Inspections 87 Times Faster for Unreal Engine in Rider | The .NET Tools Blog
If you've ever expanded a complex Unreal Engine variable in Rider's debugger and had time to contemplate your life choices, this post is for you. We've rewritten our expression evaluator, and the r
jb.gg
godotengine.org/asset-librar... I'm on vacation for a couple of days and managed to finish the submission 😅. And haven't forgotten to fix all the appliances around the house either.
JetBrains Rider Integration - Godot Asset Library
godotengine.org
Finally, I am more satisfied with the functionality of my @godotengine.org plugin. Briefly tested it on Win/Linux/Mac. Need to sort out the CI – to compile the GDExtension part. github.com/JetBrains/go... It helps with @jetbrains-rider.bsky.social as an external editor.
Godot editor plugin to easily enable settings recommended for Rider integration by van800 · Pull Request #426 · JetBrains/godot-support
fixes https://youtrack.jetbrains.com/issue/RIDER-131535/Provide-a-GodotEditor-plugin-for-setting-up-Rider Provides: selector in UI to choose one of the Rider installations found on the system to ...
github.com
At the #GodotFest I was asked about editing SConstruct in Rider. ~6h of investigation, just to understand it was already supported 😅. Currently requires the following to work in @jetbrains-rider.bsky.social 🧵
I’ve created a proposal about improving the selection of external editors in @godotengine.org: github.com/godotengine/... It also includes a design idea for supporting alternative mechanisms for opening files in an external editor, not just by calling the command line.
Make external editor selection easier with a discoverable list of installed editors · Issue #13615 · godotengine/godot-proposals
Describe the project you are working on Currently working on a Godot editor plugin targetted to simplify integration with Rider Describe the problem or limitation you are having in your project I h...
github.com
1. Yesterdays #GodotFest recodings are already on youtube. Wow, this is sonic speed! 2. Brilliant www.youtube.com/watch?v=pVLz... when it comes to coding for @godotengine.org GDScript, C# and C++ @jetbrains-rider.bsky.social is a great tool. 3. Impressed with the @godot-rust.bsky.social community.
Matt Ellis: Godot meets JetBrains: Building IDE tools for a growing engine #GodotFest2025
YouTube video by GodotFest
youtube.com
Today #GodotFest I realized that IRL suggesting to run `scons vsproj=yes dev_build=yes` is not the same as suggesting it on discord. Just coded automatic in-Rider suggestion to simply run it without googling.
Digged a while today about bringing the Godot game window to front, when debugging from Rider. Turns out not possible with current architecture on Mac, but works fine on Windows. youtrack.jetbrains.com/issue/RIDER-...
youtrack.jetbrains.com
Come see me talk about using @jetbrains-rider.bsky.social as your Godot IDE on Tuesday! godotfest.com/talks/godot-...
Godot meets JetBrains: Building IDE tools for a growing engine
JetBrains Rider is a great IDE for Godot. But how does it work? In this talk, we'll take a behind the scenes look at how we build the Godot features in Rider.
godotfest.com
Thanks to Miguel (Bitbrain) we now have a beautiful schedule and map overview on GodotFest.com/schedule! It is final and you can plan your days with a certainty. Just press the little ❤ and export to calendar!
Got a simple Godot Plugin to simplify setting recommended set of settings on and off. github.com/JetBrains/go... Curious of WDYT. I have more plans for it, like search Rider installations.
Godot editor plugin to easily enable settings recommended for Rider integration by van800 · Pull Request #426 · JetBrains/godot-support
github.com
The idea sounds very promising youtrack.jetbrains.com/issue/RIDER-... I plan to look at it on vacation 😅 credit @sandorhq.bsky.social for the first part of it.
youtrack.jetbrains.com
The Rider 2025.3 Early Access Program is now open!🎊 The first build in the series comes with: 👾 A host of improvements to game development 🆕 ".slnx" solution templates Check out this blog post to learn about the updates included in the first build: 👉 jb.gg/rd-253-eap-bs
The Early Access Program for Rider 2025.3 Is Now Open! | The .NET Tools Blog
We’re excited to kick off the Early Access Program (EAP) for Rider 2025.3!With the first preview build now available, you can try out the new features we’ve been working on and let us know what you th
jb.gg
For me this was a pretty intense shaping @godotengine.org support in a minor @jetbrains-rider.bsky.social release 2025.2.1. youtrack.jetbrains.com/issues/RIDER...
youtrack.jetbrains.com
GDExtension and a @godotengine.org demo game in one @jetbrains-rider.bsky.social solution. Possible with github.com/godotengine/...
Made a couple of debugging improvements in the @godotengine.org. Adds features to DAP server. So all external editor may benefit from it, not limited to @jetbrains-rider.bsky.social github.com/godotengine/... github.com/godotengine/...
Support debugging Godot editor plugins with DAP by van800 · Pull Request #109665 · godotengine/godot
When DAP is used for debugging, GodotEditor plays the DAP server role, so we need to run a second Godot with the same project and --remote-debug flags wire it with DAP server similar way as we do f...
github.com
Yesterday added everything to comfortably work on a @godotengine.org GDExtension in @jetbrains-rider.bsky.social github.com/godotengine/... Now I am asking for a battle test.
everything required to work on a GDExtension in Rider x-plat by van800 · Pull Request #95 · godotengine/godot-cpp-template
Automatically resolves C++ standard libraries. I have tested on Mac and Windows. Just need to Build once to have gen code appear.
github.com
JetBrains is sponsoring the work we do for all of you! If you are working in GDScript or C#, you should give Godot + Rider a go. We would like to thank them for becoming a Platinum Sponsor of the project! godotengine.org/article/jetb... @jetbrains-rider.bsky.social
Godot Foundation welcomes JetBrains as Platinum Sponsor – Godot Engine
The Godot Foundation is thrilled to welcome JetBrains as a Platinum Sponsor! We’re very grateful for the support, and hope you’ll give them a warm welcome too.
godotengine.org
The #GodotEngine just got a major new supporter... @jetbrains.com - one of the biggest creator of developer software, including Rider, the #gamedev IDE. Excellent news! gamefromscratch.com/jetbrains-sp...
JetBrains Sponsors Godot at Platinum Level – GameFromScratch.com
The Godot foundation now has another platinum level backer, developer tool, language and IDE maker, JetBrains, creators of the Rider IDE.
gamefromscratch.com