van800

@van800.bsky.social

Developer at JetBrains Rider, working on gamedev integrations.

Attention, #UnrealEngine developers! Rider's expression evaluator has been rewritten, and the results are 🤯: 📍 Variable inspection is 87x faster on warm runs and 16x faster on cold ones. 📍 Debugger memory usage is over a third of what it was. Get the full story 👉 jb.gg/rd-261-new-l...

How We Made Variable Inspections 87 Times Faster for Unreal Engine in Rider | The .NET Tools Blog

If you've ever expanded a complex Unreal Engine variable in Rider's debugger and had time to contemplate your life choices, this post is for you. We've rewritten our expression evaluator, and the r

jb.gg

Today #GodotFest I realized that IRL suggesting to run `scons vsproj=yes dev_build=yes` is not the same as suggesting it on discord. Just coded automatic in-Rider suggestion to simply run it without googling.

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The Rider 2025.3 Early Access Program is now open!🎊 The first build in the series comes with: 👾 A host of improvements to game development 🆕 ".slnx" solution templates Check out this blog post to learn about the updates included in the first build: 👉 jb.gg/rd-253-eap-bs

The Early Access Program for Rider 2025.3 Is Now Open! | The .NET Tools Blog

We’re excited to kick off the Early Access Program (EAP) for Rider 2025.3!With the first preview build now available, you can try out the new features we’ve been working on and let us know what you th

jb.gg