I accidentally bought COTTON-CANDY-FLAVORED grapes. I had no idea these abominations existed. #woeIsMe
Sandor Szigeti (SandorHQ)
@sandorhq.bsky.social
Solo game developer. Working on Bane of Antagon, Dragon Riddler and Fragnarök. https://store.steampowered.com/developer/SandorHQ Hungary/EU • sandorhq.com/games
I dreamt I discovered some sneaky bug in my new game, but after waking I can't remember what it was, yet the certainty still lingers. Now I have this Schrödinger mix of being suspicious, doomed and ridiculous. #gamedev
TIL: GDScript now has `RegEx.create_from_string` So it's as easy as `RegEx.create_from_string("(\\d+)d(\\d+)")`
Received an email from someone, offering pt_BR translation for Dragon Riddler. A word game, specifically designed for the English language. And I'm allowed to "opt out" if I'm not interested. Do they really expect I'd want to work with someone who starts with lies and blackmail?
I'm experimenting with a custom #GodotEngine plugin that lets me assign monsters to terrain types more easily in Bane of Antagon. The whole thing is dynamic, and was easy to implement. I'm about to add a bunch of new monsters now. #gamedev
I can't remember the last time I downloaded any of the free game offerings from Epic Game Store. The sheer amount of garbage there is astounding, and I don't care if it's free: it has no value, so I'm not taking it.
This is what I've been grumbling about for a while now. Steam updates are broken, and they're a huge security vulnerability: www.reddit.com/r/gamedev/co... #gamedev
From the gamedev community on Reddit: Don't Sell Your Unsuccesfull Steam Games
Explore this post and more from the gamedev community
reddit.com
Although I'm 100% focusing on Bane of Antagon, I haven't completely given up on Dragon Riddler. And when I have time to work on my 3rd project in the making, Fragnarök, this is the music that inspires it: www.youtube.com/watch?v=08Jf... #gamedev
Neon Odin — Allfather [Full Album]
YouTube video by Years Of Silence
youtube.com
blog.jetbrains.com/dotnet/2026/...
JetBrains GameDev Days 2026 – Call for Speakers - The JetBrains Blog
JetBrains GameDev Day is back! Join us online on September 28, 2026, for a day dedicated to game development, practical engineering, tools, workflows, and the people building games across the world. W...
blog.jetbrains.com
I've been happy with my #LinuxMint install, and thought my distrohopping days were long gone, but lately I've been eyeing #Fedora with KDE.. 👀 Might actually switch! Luckily I have my /home on separate partition, makes switching easier. #Linux
Just When I Thought I Was Out They Pull Me Back In
Alt: Just When I Thought I Was Out They Pull Me Back In
static.klipy.com
After a couple hours of tinkering and implementing N:M relation handling with a custom Godot addon, I realized I had reinvented the file system with symlinks. Ladies and germs: work smart, not hard like I do! #gamedev
Found this #GodotEditor addon, which works (after incorporating the 2 ignored PRs) in more recent versions. github.com/Datoh/godot-... Again, I really wish global addons were a thing in Godot, as editor plugins shouldn't be forced to exist in my project files. Alas!
GitHub - Datoh/godot-diff-margin: Godot plugin. Diff Margin displays Git changes of the currently edited file on Godot script editor margin.
Godot plugin. Diff Margin displays Git changes of the currently edited file on Godot script editor margin. - Datoh/godot-diff-margin
github.com
1/7 I'm a solo developer working on a turn-based hex crawl inspired by board games but designed specifically for PC. One of the biggest challenges has been finding the right travel system.
1/2 Just had this idea for my new game, Bane of Antagon: when you play a barbarian and his Bear Strength amulet is active, and the barbarian kills a foe, the excess damage heals him: the were-bear feasts on the carcass. A rare edge case, but thematic.
I spent the last two days digging a foundation, crushing and spreading stone, and pouring concrete. The heat was brutal. Half of the road is done at my brother's place. (Pareto principle checks out.) #notgamedev
I don't think it makes sense to beg for wishlists. Players already know what to do if they're interested. Having "pity wishlists" only delays and aggravates the consequences of not making enough sales. It's best to know sooner if a game isn't viable. #gamedev
Why is there no "resize the artwork" command in Inkscape? Every other vector editor offers this. It's mind-boggling how some elementary operations are missing from this otherwise feature-packed application (which is hellishly slow on Windows).
Shadowrun: Dragonfall is one of the best games I've ever experienced. Not gameplay-wise, but the characters and the story, and the endings! Exemplary. www.youtube.com/watch?v=HwYP...
Shadowrun Dragonfall Director's Cut: Unintended Consequences
YouTube video by Allafif
youtube.com
I'm curious. I keep seeing these "Show me your games" posts, I assume by "influencers." Has any game dev benefited from posting to those threads, beyond a few likes here? Any wishlist or sales spikes? I assume if these threads worked years ago, those days are long gone. #gamedev
I get having "a CD" provides the illusion of ownership, but: that rotating bastard gets scratched. So why not a memory card instead?
Listening to Alex O'Connor's 2023 podcast "No Free Speech for Fascists." Funny how "anti‑fascists" end up reveling in violence, creating a neat little paradox. Eh, just another Tuesday. www.youtube.com/watch?v=wiTG...
"No Free Speech for Fascists" | A Lawyer's Case for No-Platforming
YouTube video by Alex O'Connor
youtube.com
TIL: Python's `json` module parses numbers as `int` unless they contain a decimal or exponent. I wish this behavior was available in Godot too. I don't want to use `str_to_var` for a lot of reasons. #GodotEngine #gamedev
I'm following a couple of solo game devs who haven't posted anything in months. I wonder if they have given up completely. Or they started new projects after accepting their last one was DOA and it's too early to announce anything? I hope they aren't dead. #gamedev
Vector Styler would be a great vector editor, alas, on Windows 11 its UX is horrible. Tooltips and menus appear/disappear semi-randomly, in a very annoying manner. Label text (on the GUI) are often clipped. Occasionallly I check this app, but no improvement. :(
They say multilingual games sell better. I'm looking into pluralization and found that Russian has 3 forms, many languages have 2, some just 1. Godot has this "?pluralrule" magic, but I'm not sure if it's worth it as a solo dev. #gamedev #GodotEngine