It turns out that the 'weakest' tic-tac-toe opening is actually the best one — if your opponent occasionally makes mistakes. New post on what games can teach us about coordination cost in distributed systems: jhellerstein.github.io/blog/two-com...
Playing for Complications—and Why Systems Shouldn't
In the last post I argued that coordination is commitment—a vow to avoid futures with undesirable outcomes. I also raised a question: when coordination is…
jhellerstein.github.io