Wave (Slime 64)

@waveparadigm.com

ℹ️ Games, software, and music! 🎮 Play Slime 64: https://slime64.com 🌐 More from me: https://waveparadigm.com

some weeks you get lots of gamedev done and other weeks progress crawls forward and then you beat yourself up about it and that doesn't help so progress is even slower and this is all good and normal and healthy actually

I'm sure it's been pointed out before but I am officially subscribed to this Deltarune crackpot conspiracy theory Susie's Theme is being built up to be an alternate chorus to Megalovania when the time comes

Some TooManyGames highlights: - Running a double booth with @mrsleepyman.bsky.social - Seeing so many folks who had played earlier versions of Slime 64 - Watching kids as young as 3 years old try and have fun with the game - Debating Jesus of Nazareth about DK64 and Banjo-Tooie Always a blast!

The Slime 64 booth at TooManyGames 2026 with all three setups occupied by kids enjoying the game

🚨🚨 SLIME 64 IS COMING IN 2027 🚨🚨 It's a retro-inspired 3D collect-a-thon platformer with an emphasis on exploration and schmoovement. Play as elemental slimes who combine their powers, collect Bells & Whistles, and take down a robotic enterprise threatening the world!

I'm just some dude, this isn't financial advice but I don't trust this market one bit. Rebalanced tf out of my 401k to get as far away from tech as possible. Fixed income bonds mostly. obviously you can only insulate so much but had to put my money where my mouth is

In light of more cases of AI usage popping up in the game industry as of late, I wanted to take the opportunity to reaffirm: Calico Wilder *does not* and *will not* use AI. Everything my team and I do for this game is 100% human-made.

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my latest revelation especially for my games is that time spent agonizing over the architecture of a one-time use case is time spent Not Building That Use Case better to build something slightly sub-optimally and have it exist at all vs hemming and hawing

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very very excited to be showcasing FLICKSHOT at @pigsquad.com's #PIGCON on saturday may 30, come visit my booth! for those who can't make it, FLICKSHOT will also be making an appearance at ground kontrol this thursday the 28th at 7pm!

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Miyamoto on F-Zero: "I think where I struggle is that I don't really have a good idea for what's new that we could bring to F-Zero that would really turn it into a great game again" Miyamoto on StarFox:

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i'm looking for work! if your game needs: - a cool dynamic expressive user interface/HUD - qa testing/bespoke debug tools - environment art - in-world logos/branding i'm your guy! prev projects: the big catch (& tacklebox), bigscreen VR, new world, state of decay 2 please help spread the word!