Rhythm Heaven Groove has been a surprisingly refreshing time. The streak requirement was so flabbergastingly stupid though; was not much greater of a skill challenge than a normal perfect or doing one blindfolded. Devs really should be comfortable with a lightweight game, instead of adding bloat. :/
I never feel like I know when to share WIPs for anything I work on, so let's do this impromptu. Currently I'm working on a puzzle platformer called Rocket Land with base mechanics that borrow heavily from Sutte Hakkun! I would like to get a short demo out for it this year, but no promises! #gamedev
Ooh wow, the sphere has evolved, and they sure like climbing. Be safe little dude!