Dom

@domant2.bsky.social

3D Animator and 🇮🇹 game dev! Posting purely personal opinions, straight out the sewer! You know me from Gloomwood || prev. Phantom Fury, Dusk HD, Soulstice

#PitchYaGame 𝐒𝐂𝐈𝐑𝐎𝐂𝐂𝐎 𝐓𝐇𝐔𝐆𝐒 first person Mash-em-up. Discover THUG-FU, high intensity street-fighting combat focused on Kicking, Versatility and Grit Lead Pipes, Shovels, Car tires... mash'em out, dunn!! Inspired by classics such as Action DOOM and Streets of Rage

Scirocco Thugs - back at it again... Showing off more things that were completed this week, such as a new music track and a bunch of HUD features.

the Counter-Strike 2 MMR liimt kicked in last night . ( I haven't played CS in years, and I am unranked ) Sunday game night ruined as we're unable to keep playing together further Now I understand the hate for MMR Comp slop.

I don't get a lot of traction on BlueSky so I'm not really posting often, lurking is more my thing here Regardless, we always hard at work Dunn. Not much else to expect from my feed other than the latest gamedev adventure.

Game dev isn't always flashy Currently combing through all the AI characters in the game to update their behaviour trees Lots of monkey work!

Bild

Glidecore: The aesthetic of early hardware accelerated games. - Low poly, with filtered low res textures stretched to hell - Texel density? What the hell is a texel? - A lot of flares/particles because wowee blending is easy now! - Looks like (or literally was) a graphics card pack in

Incoming (1998)Unreal (1998)Need for Speed III (1998)Recoil (1999)

One of the SIROCCO THUGS demo feature requests was the ability to freely throw your weapons And frankly I'm surprised I didn't add this sooner because this shit funny as hell