i need to post more of what we've been up to in here. anyway so ive been waiting the entire game for an excuse to use one of the "elastic" animation curves
Michael 🐉
@dragonitespam.bsky.social
I do computer science and Let's Plays and make games and stuff Also I've spent far too much of my life making stuff on youtube: https://www.youtube.com/@DragoniteSpam he/him #LGM
i think i've changed my mind about being nice online. i might go as far to say that as people who care about knowing how/why things work, we're ethically obligated to go out of our way to remind sloperators that we are, in fact, better than them at everything
I see my color scheme and visuals from my own videos taken directly and replicated by AI generated content on splines I now get people asking me what prompt I used in my math animations
my bug reports for the new backyard baseball game are starting to get a little out of hand
aperture science, "we do what we must because we can"
starting a collection of quotes like this
empirical evidence that game devs should go outside more often
most insane github find
though i'd do a little thing and it accidentally turned into a 45-minute video on binary operations in gamemaker www.patreon.com/wizardragon/...
Things to make and do with bitwise operators | Michael the Wizardragon
Things to make and do with bitwise operators by Michael the Wizardragon on Patreon. Join Michael the Wizardragon's community for exclusive content and updates.
patreon.com
and this is why it's important to learn math
older games often have a display centric approach to real-time rendering, like, painting lighting into object textures was very common, or straight up using photographs as textures this lets you take very direct control over the look! modern rendering is different (short thread)
Kelly Slater's Pro Surfer (2002) how the did they get the water to look like that, this is incredible I don't mean the reflections, look at the shape of the wave as it moves, the lighting, the glow.. This and the game loop are **amazing** and needs to be studied This is lost technology oh my god
playing some of the new Backyard Baseball game today youtube.com/live/mRR81n8...
Backyard Baseball (2026)
YouTube video by DragoniteSpam
youtube.com
This is Hina, Sasha, Momo, and Kikko. They just got in line behind their turtle friend. Not sure what the line is even for, but man is it moving slow. 12/10 for all (IG: yokokikuchi_ks)
i think a lot about why generative AI feels qualitatively different from most other New Technologies in the last 50 years, this is probably why
I think what is happening, is that AI is devaluing the entire concept of truth, knowledge, and craftsmanship we're probably in for an informational dark age of absolutely unprecedented mass alienation and detachment from society
let's play around with the GMRT 0.20 beta youtube.com/live/2yC0TnK...
Let's mess around with GMRT 0.20 a little
YouTube video by DragoniteSpam
youtube.com
i'm heading out for magstock tomorrow morning and i have not started packing yet, ama
100% positive that using this thing will initiate some kind of sidequest
here have a video on LTS 2026 and all that entails youtu.be/HWbph_xyP2g
GameMaker LTS 2026 is (finally) out!
YouTube video by DragoniteSpam
youtu.be
GameMaker LTS 2026.0 brings SO many feature additions, performance upgrades, stability improvements and bug fixes. It's a big update so we hope you're excited to check it out. Read the full blog to find out more! 🔗 gamemaker.io/en/blog/lts-...
@dragonitespam.bsky.social, @tabularelf.com, @nkrapivindev.ru and I got to talk about the future of @gamemaker.io with @russellkay.bsky.social for 4 hours(!) today. We covered the recent spring update and other exciting #GameMaker features on the horizon with GMRT. www.youtube.com/live/bnCplHA...
Screaming About/With GameMaker (2026) - TabularElf, Russell Kay, Gleb Tsereteli, Nik Krapivin
YouTube video by DragoniteSpam
youtube.com
Some areas in Paper Mario feature a rim lighting effect that is achieved in a manner that is extremely simple for the surprisingly effective results it produces, being simply shifting around a shadow copy of the sprite.
📢 Join us for a big ol' GameMaker Update blog as we detail what's coming in 2026 and beyond! LTS updates, GMRT languages, source available, upcoming extensions, GM CLI, and a whole new dimension... 👀 🔗 gamemaker.io/en/blog/upda...
“this album just came and went” “remember this month old game?” PLEASE. let art live and exist!! forever!! what a miserable way to live, to bounce from new thing to new thing, rapidly consuming art as trends and not allowing yourself to fully experience a story and reflect on it as it settles
A comparison of the colors used in the textures of various Rainbow Road tracks in the Mario Kart franchise.
The Best Tool trophy for GMRoomLoader just arrived last night! There's something special about holding a physical object as the result of work that only ever exists on a screen. Thank you to everyone who voted, and to the @gamemaker.io team for making this happen! #GameMaker