Michael 🐉

@dragonitespam.bsky.social

I do computer science and Let's Plays and make games and stuff Also I've spent far too much of my life making stuff on youtube: https://www.youtube.com/@DragoniteSpam he/him #LGM

i think i've changed my mind about being nice online. i might go as far to say that as people who care about knowing how/why things work, we're ethically obligated to go out of our way to remind sloperators that we are, in fact, better than them at everything

Freya Holmér@freya.bsky.social · last wk.

I see my color scheme and visuals from my own videos taken directly and replicated by AI generated content on splines I now get people asking me what prompt I used in my math animations

older games often have a display centric approach to real-time rendering, like, painting lighting into object textures was very common, or straight up using photographs as textures this lets you take very direct control over the look! modern rendering is different (short thread)

Osaka, we 🐇@osaka.zone · 2mo ago

Kelly Slater's Pro Surfer (2002) how the did they get the water to look like that, this is incredible I don't mean the reflections, look at the shape of the wave as it moves, the lighting, the glow.. This and the game loop are **amazing** and needs to be studied This is lost technology oh my god

This is Hina, Sasha, Momo, and Kikko. They just got in line behind their turtle friend. Not sure what the line is even for, but man is it moving slow. 12/10 for all (IG: yokokikuchi_ks)

four shiba inus sit in a row in a white kitchen. farthest away is a tan shiba that looks at us slightly impatiently. next to her is two black and white shibas. one of them looks at us, unsure of what to do next, while the older, wiser black and white shiba sits with an air of experience. she's done this before. closest to us is an all white shiba who is looking down at a tortoise on the floor next to her.

Some areas in Paper Mario feature a rim lighting effect that is achieved in a manner that is extremely simple for the surprisingly effective results it produces, being simply shifting around a shadow copy of the sprite.

The rim lighting effect in Paper Mario is created in an extremely simple manner.
[the sprites are taken, copied, recolored black, then the black version is offset, made transparent, and trimmed to the original sprite]
Note how this coincidentally results in a realistic shadow of the cap on Mario's face because the shadow is just the brim recolored black
Source: info: YouTube user @JasperRLZ, youtube.com/watch?v=K3OrK0nvWCg; presentation by Supper Mario Broth

“this album just came and went” “remember this month old game?” PLEASE. let art live and exist!! forever!! what a miserable way to live, to bounce from new thing to new thing, rapidly consuming art as trends and not allowing yourself to fully experience a story and reflect on it as it settles