Slowly continuing work on Xenon Arena. Haven't been able to update much as I've got a lot of things half done and not much fully done. But have a nice picture of WIP foliage #anime #partygame #stylised #gamedev #unrealengine #ue5
Durandal Game Studios
@durandalgs.bsky.social
Indie game studio based in Scotland Developing 'Xenon Arena', A 2000s anime-style tank party game
Been a blast working on the aim assist and better visual responses in combat. Also some lighting and atmosphere changes in the background of the level but those are not far enough along to bother talking about yet. Good things soon!
I am so glad to finally be working on new systems properly again in Alepha. I love the tank game but Alepha has my heart. Especially now its viable on controller with the aim assist #gamedev #indie #arenashooter #unrealengine #halo #2000s youtu.be/IJVlI7JNEvA?...
Dynamic scaling shields. Go from blue to pink based on how much damage you take
That's a really good idea. I've been wanting to balance the classic xbox look with a sort of "high res" feel to it. Like remastering a vibe rather than a game. Will definitely be posting up in the next day or two with environment and lighting updates!
A big part of developing Alepha after finishing university is to get as many people as possible interested. We want to explore options for accessibility to allow a wider range of players access. Starting with 3rd person as a player option and working on colorblind options. #gamedev #accessibility
Alepha is still in its development infancy. But the support has been unreal. Really looking forward to whats coming this summer. Character overhaul, new maps, minigames, new weapons. We have got a long way to go and I'd love for you to join us on this journey! The Cycle ends with you!
Alepha is gearing up to be shown off at the university Grad show soon. hard at work getting the last art stuff and balancing changes ready. And will continue to develop the game long after uni. I'm excited for you to see some footage soon! #gamedev #scifi #indiedev #shooter #unrealengine #y2k
Captain Eon Delta of the November Day Main Character of Super Cubiform Artist: @thebumper.bsky.social ⬇️Wishlist Below!⬇️
We're going places. Cannot wait to get this onto discs and onto steam 👀 #gamedev #indiedev #physicalmedia #y2k
Gearing up for the graduate show. Doing some early framing and styling for the poster and the box art design. Honestly coming together quite well #gamedev #unreal #y2k
Hi! Joining Bluesky because its cool. I'm gonna post some of the game design and graphic design work I've been doing over the last few years here (If I can remember too).
Following up from those icons, here is some more commission work for the ALEPHA project. The logo and some iconography for the game!
Preview of the first 7 emblems part of Alepha's profile customisation. Amazing work done by @scottsquish.bsky.social Excellent graphic designer. Go give him a follow!
Taking this weekend to go over our Menu UI to give it some more life before we knuckle down into the development of the 3D art. Getting closer and closer to a public Alpha Test 👀
"A day at the beach" concept by our very own @minikingames.bsky.social Intended as a 'vibe' study for the atmosphere of our first multiplayer map, and showcasing our skybox centerpiece, the world tree which holds together the artificial dyson-ring. Excited to share more in the coming weeks!
Big things are coming for Alepha. Make sure to follow @durandalgs.bsky.social for updates! But say hello to the Centurion Mk. II battle armour.
Have just sent out some invites to a closed pre-alpha testing. Get some bugs found and fixed before the alpha gets up and rolling 🫣
Recently, I worked on Braise Satan for Dare Academy 2024. Myself and SplatterCow Studios are looking forward to EGX London 2024! I am delighted to announce that Braise Satan is now available to add to your wishlist on Steam! store.steampowered.com/app/3295990/...
Braise Satan on Steam
BRAISE SATAN is a frantic cooking game set in Hell. Chop, fry, and blend your way to heaven, while fighting off the mischievous imps.
store.steampowered.com
Pretty damn sizable update this week; Melee Crouching Aim offset 1st person and 3rd person animations fall damage screen shake when hit landing after fall effects Bug fixing footstep sounds Map ambience (placeholder SFX for now) Decreased file size by 100mb (now 514mb) youtu.be/_ixkVG2oDt0?...
Alepha | Week 5 Update |Update list in desc |
YouTube video by Silver Valkiri
youtu.be
Hi all, my name is Sylv! Artist and Programmer who's migrated from Twitter. Currently, I am working on my year-long uni honours project under the studio of @durandalgs.bsky.social The game is 'Alepha', a #y2k halo-inspired FPS designed for pvp and pve couch-coop play. Come check it out! #gamedev
my name is Cam! AI is a construct designed to kill creativity and we’re fighting back! I’m a level designer, primarily working in Unreal Engine. I’m currently working on projects like Ringworld Alpha, Branching Sickness (+a couple others🫢) here’s some of my work! #blocktober #gamedev #gameart
Time to get this show on the road! Will be posting our updates to this account going forward. Keep an eye out for chances to see BTS, story teasers and gameplay updates! #gamedev #halo #y2k #unrealengine
Haven't got a lot to share here on this account just yet. But I'll setting up the Durandal account soon to start posting updates and teasers for Alepha. #gamedev #halo #unrealengine