David Szymanski

@duskdev.bsky.social

Developer of Iron Lung, Dusk, Squirrel Stapler, Butcher's Creek, and other games. Making an isometric shooter called B.U.G.B.I.T.E http://szymanski.games

I was trying to decide what the 10 most influential (not necessarily best) FPS are up to now and this is what I came up with: Wolfenstein 3d Doom Quake Half-life/Medal of Honor (can't decide) Halo Call of Duty 4 Far Cry 3 Overwatch PUBG Doom Eternal

I wonder if the deluge of slop inundating every open platform is going to result in the floodgates closing again over the next few years, or if algorithms will just continue growing into being the new de facto floodgates.

Doom: The Dark Ages is so much fun It's a but messier than Eternal in a lot of ways but tighter than 2016, and that ends up being a really nice middle ground for people like me who want combat with deliberate decision making, but aren't extremely high level players.

Unsure if this is a joke or not but unironically there's probably a lot of demand for this, at a low tolerable level. Most guys I know would at least try out a shooter where it feels like getting shot with airsoft pellets.

Uncanny Apostle@uncannyapostle.bsky.social · 3w ago

personally I think the next step is simulated pain. In the future video games will be wired directly into our nervous system. If you get stabbed in the game, you actually feel it.

Still convinced that the next step in virtual immersion beyond VR is simulated smells. People meme on the concept like "bro you don't want to smell a Resident Evil game" but our sense of smell is one of the most immediately evocative senses even for the simplest of things.