wire mother

@echo.northsky.social

not a gamedev, but hoping to become one eventually (: one of the 12 people who do not live in a america

"I am actually one of the few reptiles that is a friend," said the snake to the mouse, "so listen when i say, just surrender. It would make everything much easier."

insisting that social discrimination is already so successful that there are very few of the excluded who have managed to overcome those barriers is not a good argument for codifying that exclusion, unless you actually agree with it

one thing that clinched the games is art argument for me was the realism vs stylistic graphics stuff. like ohhhh, they're doing the impressionism debate, they're just a couple hundred years late to the party

it's so nice when you not only find some dev blog getting into the exact kinda minutia you're a freak for, but also then discovering that the author is like, your kinda ppl

you ever think about how any online tool that resolves a problem or query quickly and efficiently will inherently show "bad" engagement metrics where any advertising involved

ok so the thing abt trying to figure out a 2D programming grammar is that it's not just adding an extra dimension, but also requires both forward and backward scanning... unlessss we we consider mapping a trie to a quadtree, then the root node isn't a pixel but the highest node in a mipmap

can we pls use a different word for like, decision trees and pathfinding and state machines in games that isn't "ai", coz it makes text searching and filtering on those topics very difficult.

I've been using the "&udm=14" flag to use google without ai summaries, but it keeps showing results related to prior searches, which is actually really obstructive because they're often unrelated, or worse, tangential. have now realised it must be treating sequential queries as a chat session