"I am actually one of the few reptiles that is a friend," said the snake to the mouse, "so listen when i say, just surrender. It would make everything much easier."
wire mother
@echo.northsky.social
not a gamedev, but hoping to become one eventually (: one of the 12 people who do not live in a america
insisting that social discrimination is already so successful that there are very few of the excluded who have managed to overcome those barriers is not a good argument for codifying that exclusion, unless you actually agree with it
if you think about it, there is a lot of debate about realism vs impressionism when it comes to game graphics, which is a point in the pro column of games as art
one thing that clinched the games is art argument for me was the realism vs stylistic graphics stuff. like ohhhh, they're doing the impressionism debate, they're just a couple hundred years late to the party
i like when i take the spider outside and he just leaps out of the container as soon as i pull the card away. like yeh man, we're on the same page, go be free
wild how many tech guys think snow crash and neuromancer depict their ideal world
but who will play all the ai generated games if no one can afford ram or graphics cards? it's not like they're gonna be performant (or functional)
one thing that even other anti-ai ppl don't understand is that the computer is my friend, and they're hurting her!
i gotta go sleep coz it's wife day! but im so excited about wife day!
it's so nice when you not only find some dev blog getting into the exact kinda minutia you're a freak for, but also then discovering that the author is like, your kinda ppl
i wonder what happens when more and more poorly performant vibe coded apps gets released while ram becomes increasingly unaffordable
i forgot about mosquitoes. i lived in Melbourne so long that i forgot.
I held off as long as I can, but I guess Tropico in space is my destiny. Menus are still pretty fugly but boooooy are they functional. Can you tell I'm the kind of dev that ends with toolbars full of buttons to "test" things and then they just stick around til launch? #Godot #IndieDev #IndieGame
you ever think about how any online tool that resolves a problem or query quickly and efficiently will inherently show "bad" engagement metrics where any advertising involved
sorry for being weird/incomprehensible. not rly but like, just in case
ok so the thing abt trying to figure out a 2D programming grammar is that it's not just adding an extra dimension, but also requires both forward and backward scanning... unlessss we we consider mapping a trie to a quadtree, then the root node isn't a pixel but the highest node in a mipmap
wild how watching a video on cellular automata has got me learning how to make my own language
the water in my game is going to be represented by a static outline. it will use the advanced technology of monotone line mesh. it will not have a texture
actually, it was attributed to john motion, but was initially discovered by norman process. classic case of tickler's law
brownian motion was named after its discoverer, john motion
brownian motion was named after its discoverer, john motion
personally, i think critiquing power is much more productive that critiquing the powerless
For weeks I've been thinking that cave generation was never going to be good enough, but then suddenly all at once everything clicked and I feel confident this version can carry the game into early access. Such a feeling of relief. #GameDev #Godot #IndieDev #IndieGame
can we pls use a different word for like, decision trees and pathfinding and state machines in games that isn't "ai", coz it makes text searching and filtering on those topics very difficult.
I've been using the "&udm=14" flag to use google without ai summaries, but it keeps showing results related to prior searches, which is actually really obstructive because they're often unrelated, or worse, tangential. have now realised it must be treating sequential queries as a chat session