In today's issue, we talk to "micro-AAA" @pridefulsloth.com co-founder Cheryl Vance about taking Go Go Town! to the top of the Switch 2 charts with only five staff. Sign up here for new issues at 2pm GMT every Friday: bit.ly/knowledgenew...
Knowledge
@edgeknowledge.bsky.social
Knowledge: the videogame industry newsletter from the creators of Edge. Sign up here for the new edition every Friday: bit.ly/knowledgenewsletter Get in touch via edgeknowledge@futurenet.com
In today's issue, we talk to UKIE CEO Nick Poole about the souring desire to work in the UK game industry in response to mass layoffs. Live at 2pm GMT. Sign up to get weekly issues by email every Friday: bit.ly/knowledgenew...
Hello. I'm going to be in Cologne for Gamescom Dev and Gamescom from August 23-27. Let me know if you want to talk.
"It’s entirely fair for players, staff, and anyone else involved to be worried that this deal is more about political and cultural influence than about purely business-driven considerations." @robfahey.net in today's issue on EA's sale, approved yesterday by the EU. Sub here: tinyurl.com/ybenvahb
The European Commission has greenlit the EA acquisition by Saudi's PIF: ec.europa.eu/commission/p...
Daily News 23 / 07 / 2026
Commission fines Google €890 million for breaches of the Digital Markets Act\nToday, the European Commission took two decisions finding non-compliance by Google with the Digital Markets Act (DMA) for ...
ec.europa.eu
"One man's garbage is another man's heritage": Why Cognition's Lunar Strike is targeting the preservation of humanity through real science: tinyurl.com/5e94dhjk
Will Moby Professional fix gaming recruitment? We talk to MobyGames on the jobs tool built on the site's 25-year-old game database: tinyurl.com/5e94dhjk
In our latest issue, we welcomed @jamesbatchelor.bsky.social as our newest contributor. As Sony readies to stop PS5 disc production, he looks at the reality of other digitised entertainment industries and their relationships with physical media: tinyurl.com/4jhspv9p
In our latest issue, we speak to the new president of Atari Europe, Andreas Deptolla, on responsible studio management and resurrecting legacy IP: tinyurl.com/4jhspv9p
This week, @robfahey.net discusses the implications of GTA6 going disc-free and the future of physical media. In addition, we talk to one of Eve Online's longest-serving players on the importance of community in live-service games. newsletter.smartbrief.com/servlet/Arch...
Was told last night that Rare's on the block. Free one for you, friends.
So, @newjorg.bsky.social interviewed the co-CEO of CD Projekt Red in Gdansk yesterday, in which he spoke about switching to Unreal, how he doesn't feel as though they've made up for Cyberpunk's hashed launch and much more: newsletter.smartbrief.com/servlet/Arch...
This week, in addition to looking back at Summer Game Fest, we talk to Turnip Boy developer @snoozykazoo.com about its next title, Rizz Dungeon, making authentically queer projects, and delivering short games while understanding scope. Sign up to read more at 2pm BST: bit.ly/knowledgenewsletter
This Friday at 2pm BST, we look at what last week's Xbox and PlayStation showcases tell us about triple-A's creative dead end. Sign up here: bit.ly/knowledgenew...
Bond's back. Today we speak to IO on creating 007 First Light and the importance of regulating the hero's violent tendencies. That, plus an interview with IGI's co-founder on a decade of supporting Japanese indies. Live at 2pm GMT. Sign up here: bit.ly/knowledgenew...
This week, alongside IO Interactive, we're also reporting back from BitSummit. Alan Wen (@damisanthrope.bsky.social) talked to iGi's co-founder Takaaki Ichijo on a decade of indie development and supporting the Japanese scene. Sign up to read more on Friday: bit.ly/knowledgenewsletter
This week, as 007 First Light launches, we chat to IO Interactive's Tom Marcham about the game's pillars, fostering player agency while needing to retain a specific identity, and "going for a Batman approach" when it comes to Bond's licence to kill. Read more on Friday: bit.ly/knowledgenewsletter
Here's the portrait I took of Fenris Creations (formerly CCP) CEO Hilmar Pétursson at Eve Fanfest in Rekyavik last week. In our @edgeknowledge.bsky.social interview on Friday, he talks the Pearl Abyss deal, the future of New Eden and partnering with DeepMind. Sign up here: bit.ly/knowledgenew...
We're in Iceland today for Eve Fanfest with Fenris Creations (rebranded from CCP at the beginning of this month). Don't miss our coverage next Friday on the company's plans for both the studio and its games, including the upcoming Frontier and Vanguard. Sign up here: bit.ly/knowledgenew...
This week, we chat to Johnny Galvatron about making @mixtapegame.bsky.social – he tells us about building "nostalgia of the heart, not of the era" and how Beethoven & Dinosaur is building its portfolio like (you guessed it) a mixtape. Sign up here to read more on Friday: bit.ly/knowledgenewsletter
In tomorrow’s issue, we talk to Hasbro CEO Chris Cocks about the firm’s continued investment in videogames, what happened with Atomic Arcade (and the future of the project it was working on), AI in games, globalising its studios, and more. Sign up to read more on Friday: bit.ly/knowledgenewsletter
This Friday, read our interview with Chaotic Works founders Karl Francis and Lawrence Grabowski about their upcoming unannounced project and the trials of funding an indie in the UK. Live at 2pm BST. Sign up here: bit.ly/knowledgenew...
"TR-49 came out and did better than anything we've ever done." This week, @inkle.co looks back at the very successful release of TR-49 in January. So what made the difference here?@jon.inkle.co tells us more. Sign up to receive the issue this afternoon: bit.ly/knowledgenewsletter
This week, we talk to @evilempirestudio.bsky.social about going from "three guys publishing Dead Cells" to 60 people making the next Castlevania. COO Benjamin Laulan tells us about how it's approaching the iconic franchise with modern takes. Sign up to read more on Friday bit.ly/knowledgenewsletter
In today's issue, LGF director Michael French talks of the success of last week's show and tells us about plans to consolidate some of the festival's events into a single, larger venue next year. Live at 2pm UK time. Sign up here: bit.ly/knowledgenew...
This week we talk to @aresundnes.hypergames.no about the upcoming release of Moomintroll: Winter's Warmth, 14 years of Hyper Games, and the opportunities that funds like @wingsfund.me represent for the industry as a whole. Tune in on Friday to read more: bit.ly/knowledgenewsletter
Tackling titans with Twine: last week, we spoke to @direkris.itch.io about developing You Are Elon Musk and You Are Jeff Bezos. They were kind enough to offer advice on how you can do the same. The entire issue: tinyurl.com/4defhbja. We publish every Friday. Sign up here: bit.ly/knowledgenew...
What does the pathway to success look like for a live service game in 2026? Following Epic's layoffs due to a "downturn in Fortnite engagement" Rob Fahey analyses the live games space, looking at examples including Arc Raiders, Helldivers 2, and more. Read more on Friday: bit.ly/knowledgenewsletter
As we get closer to the EU Pay Transparency Directive being transposed into national law for member states, we chat to InnoGames' Michael Zillmer about fair pay in games, and why salary gaps can only be eliminated through transparency. Sign up here to read more on Friday: bit.ly/knowledgenewsletter
This Friday, we talk to Zura ‘Yura’ Zhdanovich and Igor Gritsay, the founders of Sad Cat Studios, on finally approaching the launch of 2.5D dystopian narrative adventure Replaced after seven long years. Live at 2pm GMT. Sign up here: bit.ly/knowledgenew...