Elizabeth | Skywater Ranch

@eelangill.bsky.social

She/Her Founder, Skywater Ranch Publishing - TTRPG Author- Improv Enthusiast - Rank Amateur Nature Photographer DriveThruRPG store: https://www.drivethrurpg.com/en/publisher/31675/skywater-ranch-publishing-llc?affiliate_id=4805632&src=bsky

Looking for TTRPG Advent Ideas! Our family does unique advent calendars. Puzzles, books, compliments, dice, cookies...we've tried it all. This year I need 24 TTRPG games/activities that can be played in <30 min. Budget's tight, so free is ideal, but happy to pay for awesome. Send links!

Today's TTRPG lesson from improv class: Try "warming up" your players before diving into the game. Consider interactive recaps or games focused on listening and collaboration (even if completely unrelated to the game). Help everyone at the table shift gears before settling in to play.

Still working on "Dixie Needs a Walk" (walk your reactive dog!) for @binarystar.games Minimalist Game Jam. I've only written for established TTRPGs, so it's exhilarating to explore new mechanics & how the underlying math can support storytelling. Tail Wags, Bag of Treats, Bouncy Steps anyone?

Minimalist TTRPG Jam 5

A game jam from 2026-09-01 to 2026-11-01 hosted by Binary Star Games. Make a Thing Right Now V: How are there 5 of these This, for the FIFTH year in a row somehow, is a jam all about primal, elemental...

itch.io

For a change of pace, we played some Delta Green today. There's an interesting tension between leaning into experiencing the horror and sanity loss and trying to be the hero in an ongoing story. We love our characters. How often does that push us into the "safe" choice over the "story" choice?

FamCon Update: Daggerheart Goblin Urban Rebels heist attempt on the warehouse of corrupt Chancellor Whitmore... End-of-Session Questions - What's in Whitmore's warehouse? - Who did we rob? - What's in those vials we stole? - What scrolls did we set on fire? - Where can we find a 2nd safehouse?

I keep our publishing idea backlog on a poster: The Sea of Possibility. I've found the fatal flaw with this system. On my list of potential GM tools, I have written "Roll for Blame." Love the title. Can't for the life of me remember what the product was supposed to be.

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Today's TTRPG lesson from improv class: Some improv games use gibberish (think "Simlish") in place of another language. Why not do the same for demonic, celestial, or other fantasy languages? Try it out: pick signs and billboards you pass and "translate" them aloud into gibberish.

DeeDee the clank wizard just went out in a Blaze of Glory in our BeastFeast game, saving the party. GMs seem surprised when players choose Blaze of Glory in an ongoing campaign. But I've seen it happen a lot. Maybe having control over your character's death makes you more willing to embrace it?

Rowan's comment about players creating the story engine through Hope/Fear dice spoke to me. Especially for horror: every roll risks feeding Fear to the GM. The players actively create the fuel for those nightmarish turns of fate, while Hope gives them the resources to fight back.

The Panic Table@panictable.com · 3w ago

Daggerheart is a Horror game. At least that’s what @dngnclub.itch.io thinks. Watch our heart to heart with @darringtonpress.bsky.social designers @therowanhall.bsky.social and @spenserstarke.bsky.social re: their DH hopes and fears; also @annethegnome.bsky.social was there. youtu.be/exqnuWwmVAE

A moody old school television depicts game designers Spenser Starke and Rowan hall and a title: “Cinemaric Storytelling with Critical Role Game Designers”

3x/year my family takes time off work for our own private TTRPG convention, FamCon. Last FamCon's theme was "All deaths are final." Six PCs met untimely ends. We kick off again Friday w/a new theme: "We finish what we start." We're pulling out games-in-progress & getting them back to the table.

Played Scarlet Minotaur in Shadowdark & realized I could turn over my character sheet & do equally well. The "answers" weren't on the sheet. Meanwhile, running Daggerheart for new players, I made a bookmark to help them find all their cool abilities. Neither's better, just different. #ttrpg

This is one of my favorite podcasts. These two always give me much to contemplate in the Daggerheart realm.

Daggerheart to Heart@daggerhearttoheart.bsky.social · 4w ago

Welcome to the new home of Daggerheart to Heart! A Daggerheart Community podcast focused on helping others play the incredible TTRPG from @darringtonpress.bsky.social Every two weeks a new podcast airs discussing the latest news, topics, and community spotlights #daggerheart

Daggerhear to Heart logo of a silver and purple dagger piercing two playing cards with the logo of the WelshDM and Spicy Dice

Share the last 4 TTRPGs you played and expose your gaming habits (Or don't. I'm not a cop). Daggerheart (currently hitting this 3-5 times/week) Shadowdark (scarlet minotaur) Ashes without Number (techno wizads have invaded Oregon) Delta Green (doing my best impersonation of Alt Natil Park Service)

Rayne Grimm Vulpes Zer-Duh@raynegrimm.bsky.social · 4w ago

Share the last 4 TTRPGs you played and expose your gaming habits (Or don't. I'm not a cop). Pokemon Tabletop united (my current top fave & one I'm gming) Startrek (I believe it was adventures) Trashprincess(this was hilarious) BITD (had fun with the players but not a system that was my cup of tea)

Today's TTRPG lesson from improv class: We give other players space for a scene with an NPC played by the GM. But scenes can be more powerful when multiple players are involved. A great group scene creates that same "we did that!" feeling as winning a tough battle. Roleplay can be a team sport.

A different take on collaborative storytelling in Dying Spire: I laid out a blank battlemat, marked the Spire, & asked what else was there. I drew their ideas, then revealed the Goathogs. The players' additions got lots of use in battle w/o a pre-printed map dictating the terrain. #daggerheart

Ran Daggerheart's Dying Spire @ RoseCityCC Sunday. My table was a mix of Daggerheart newcomers + forever GMs finally getting to play. Turns out having GMs on the other side of the screen guarantees drama. Finale: Blaze of Glory made the boss vulnerable + 2 tag teams. Last one crit for 99 damage!

Today's TTRPG lesson from improv class: Don't be afraid to jump into a scene where someone has the spotlight. Help them shine; interact with the PC & build on what's happening. Ask a question, paint the scene, advance conflict. Impactful character moments don't have to be solo moments.

Our heroes faced a Haven harvester in our quest to save the Fanewick yesterday. Fighting a Colossus in the middle of the Witherwild was epic. We made it go "boom". My only regret is that my hedge witch didn't get to don her holocaust cloak and go inside the inferno of its inner workings.

A year into running Daggerheart, I've created literally dozens of new adversaries. In decades of D&D, I've never felt the same urge to create legions of new monsters. Why? Daggerheart does 3 things inviting GMs to become game designers.