Electron Dance

@electrondance.com

Words on videogames. Video essays on videogames. Ex-Thinky Games streamer-in-residence. A place - www.electrondance.com

People who make a video thumbnail like "I tried (thing you heard was good)..." with a face like they just swallowed a vomit cookie - but on the video say it is good I don't like you

I have *no* idea whether the story of my game is easy or difficult to unravel. I have my suspicions but difficulty is in the eye of the beholder...? I don't know if this feeling is normal for every project or just your "first project". The Truth is Ghost twine I wrote years ago was very opaque!

Was just thinking about the ethics of creating an anti-AI game but including AI generated content for "authenticity" (In case anyone is worried, this is not in reference to Bivium.)

One thing I never did was a post-mortem of Sir. Perhaps this is as good a time and place as any to talk about some of that. It started in 2010 when Channel 4 had some money to spend on making educational games. For some reason they asked me. ->thread

Jim Rossignol@rossignol.bsky.social · 2w ago

In surprising computer game news: Sir, You Are Being Hunted finally made it to console, just fourteen years after release on PC. It's out now on Switch, PS5, and Xbox. (And Steam and GoG, of course.)

I've had a few big Bivium bugs to investigate. There was that passage which sometimes became so slow the browser locked up. But I've put off one that didn't seem important: my debug console is lost the first time I refresh the browser page. Inconsequential... or does it hide a sinister truth? 1/3

Promised myself not to read stuff like "how to write a narrative game" until Bivium's done because (a) I got enough twatty neurons firing off and demanding changes as it is (we should add flags, ok, +1wk well donne braiiin) but also (b) not interested in reading about all my mistakes while finishing

I have pulled myself away from gamedev at the moment because brain has melted into goo. Randomly installed Carceri. Primarily a first-person wanderer (okok walking sim) that has floaty jumping and has me thinking of Supraland.

It's almost impossible to describe what I'm seeing here because it's all garish colours and polygonesque shapes. There are there coloured lines (pink, yellow, cyan) that wind their way through the environment on the left but the rest of it is platforms and walls and a tower (that is largely pink). Shapes that resemble trees dot the landscape. There's a small pyramid wireframe structure on one platform. The sky is blueish.Here, we can see real human art of geometric shapes inside a sheltered location. We can look out at the Carceri landscape. A small catlike figure sits atop a triangular mound. The catlike figures are called daemons.This area in Carceri is easier to parse except for all the light beams popping out of the ground which, here, is all my fault. I can explain that another time. There are various arches spread out across the landscape and there is a general violet/pink hue here.A catlike figure is looking at a arcade game called "Life as a Human" and saying: "A walking sim? That's not a game"

Other arcade games the character could be playing are Yet More Boss Fights, Super Block Craft 64 and Evergreen.

Trigg & Gusset again, folks, but a track from 2024. Perfect Fifth is "one track we made for the upcoming game soundtrack 'Blue Prince', but later decided to release separately." Still, you can absolutely feel those familiar Blue Prince vibes permeating throughout:

Perfect Fifth

Provided to YouTube by Amber Music Perfect Fifth · Trigg & Gusset Perfect Fifth ℗ 2024 Trigg & Gusset, distributed by Amber Music Producer: Bart Knol Composer: Bart Knol Auto-generated by YouTube.

youtube.com

tfw I deliver a sarcastic comment just a little too straight & sound serious so bury myself in a shallow grave, thinking this is how my social life ends I even suffer flashbacks, years later, well done brain, good job

The only thing I like better in a heatwave than a restaurant with air conditioning that has its doors wide open, is a restaurant with air conditioning that has its doors wide open and air conditioning turned off.