My game running on PS1, Sega Dreamcast and PC at the same time! The PC version is where it all began. First with OpenGL and then Vulkan version. This is the only version with dynamic shadows, btw. :D
Elias Daler
@eliasdaler.bsky.social
Making a game that actually runs on PlayStation 1. https://edw.is/
I love Blender so much 😍 I had this huge art block/anxiety about modelling anything new for my Dreamcast game... so making a "throwaway" level in a single day helped. Just open Blender and start modelling stuff NOW.
My Sega Dreamcast game looks pretty cool on a CRT. I was testing this level on LCD screens previously and seeing it on a CRT for the first time really amazed me.
Realized that previous port is kinda too dark, so I made the lighting lighter to make it easier to see. The quality of textures I can afford on Dreamcast is just incredible!
Sega Dreamcast can produce mind-boggling effects... (Actual Dreamcast capture ꩜) #dreamcast #gamedev #indiedev
Porting more levels to Sega Dreamcast. With fog/bloom it looks kinda pretty and liminal. :)
Sega Dreamcast dev update.🍥🌀 (Capture from a real Dremcast with RetroTINK) I learned how to play sounds and music (music is from Kowloon's Gate). Also you can talk to NPCs.
Got the keyboard working with Dear ImGui on Sega Dreamcast. :D
Bought the Dreamcast Mouse and made it work with Dear ImGui! Has science gone too far?
My life is changed forever. PH3NOM, a great Dreamcast homebrew dev, has suggested me to not use alpha-transparency for glow (only 4 bits of alpha on Dreamcast) and use additive blending with black BG instead. Look how much cooler it looks and how it fixes the awful banding!
(Actual Sega Dreamcast HW capture...) I'm experimenting with fog, lighting effects and glow. It looks pretty cool. 😍
(Actual Sega Dreamcast HW capture...) I'm experimenting with fog, lighting effects and glow. It looks pretty cool. 😍
(Actual Sega Dreamcast capture) Vertex colors are way too powerful...
This will be Sega Dreamcast graphics in 2026. (The level model is from Majora's Mask 3D, as a test. Now I only need to learn how to make models/environments of this quality... 😳)
I figured out how to handle accelerometers on Sega Dreamcast Fishing Controller, so now I can detect the swing direction! And cat shows the direction by doing cute moves. 😸 #dreamcast #segadreamcast #whathecatdoin
I also figured out how to draw on VMU on Sega Dreamcast. Imagine the possibilities... #dreamcast #segadreamcast #gamedev
More Sega Dreamcast game progress. Better models, better lighting, smoother animation.
Made a backend for Dear ImGui for Sega Dreamcast. I can’t believe it works. Sadly, I don’t have a mouse/keyboard for the Dreamcast, but once I do, it’s going to make this thing even more incredible. 😂
Did some Sega Dreamcast programming using PVR API directly. :) After 3 days of programming, I have model loading done and vertex colors work. The platform is extremely easy to program, especially relatively to PS1. :D #segadreamcast #dreamcast #gamedev
I had to use some dark magic to get this to run on PS1... 🤠 The Silent Hill fog is quite expensive there, but it looks so good...
here's the scene from my collab with @eliasdaler.bsky.social , running on real PS1 ଘ(੭ˊ꒳ˋ)੭✧
I put @sukinapan.bsky.social's amazing art on PS1.... We'll be working on some cool PS1 stuff together. Stay tuned.👀 #ps1 #psx #gamedev #indiedev #playstation1
Added support for pre-rendered/photo backgrounds to my PS1 game. Looks pretty cool.
Decided to learn some sculpting with Nomad Sculpt. I’m still bad at it, so I decided to start with very simple stuff and made this Mr. Saturn I have. 😂 It’s cool that you can make stuff like this on iPad now.