Ellie

@elliesprites.bsky.social

Pixel art and video games. 🏳️‍⚧️♾️ You can support my work at patreon.com/elliesprites

Dungeon generation is really scary but actually pretty fun to work on. Trying a bunch of new things for the new project and really enjoying the process. Not sure when I'll be able to share here though, since I want to get some more art done first.

Apparently getting paid through itch means losing 30% of the money (on top of payment processor fees and itch's own fee) to US taxes. That's... absurd. My final payout was 50% of the gross revenue.

And with that I am officially announcing that I am open for soundtrack work! I can do NES inspired sounds like this, something more modern but still electronic sounding, something with actual acoustic and/or electric instruments or pretty much anything in between!

Emily Minnow (FuzzFish)@emilyminnow.bsky.social · 2w ago

The soundtrack I made for the game Pyromancer by @elliesprites.bsky.social is now available on bandcamp! fuzzfish.bandcamp.com/album/pyroma...

Patreon finally removed the 18+ designation from my page and restored my ability to post videos! Now that I'm actually able to, I made a post about the combat in my new project. It's still very early stages, which is why it's there and not here, but check it out if you want to see how it's going!

Combat time! | @elliesprites

Now that I can post videos again, let's talk about combat and enemies! As far as player behavior goes, it's mostly just what I've shared in

patreon.com

Here's a little preview of where my current project is at right now. Still no dungeon generation or enemies, but I've got weapons and a couple spells working, as well as the whole iso thing.

I know most people who follow me are also broke artists, but would anyone be interested in a patreon where I post updates from my next project? It's a roguelike, so there's a lot about the process that's fun to share and keep up with, plus it would help support development.

Almost done with my game and realizing that I don't really know how to advertise one since I rarely make it this far. Guess I'll just quietly post it on itch and people can play it if they want I guess.

Have you ever hoped you could have a soundtrack for your game or animation project featuring epic electric guitar? Maybe lush and moody folk inspired soundscapes with bowed bass and acoustic instruments? Old timey music? Electronic/retro video game synth sounds? Some combination or all of the above?

When I was younger I thought art was a viable career but that I didn't make any money because I was bad at it. It didn't help that I mistakenly believed that all the cooler, better artists I followed were making a living out of art and that if only I could be that good, I would be too.

I'm adding a secret move that most people will never see, and it's by far the longest animation in the game so far. I could be using this time to finish the last few levels, but... it's going to look really cool... I want the cool move to be in the game. 🥲

gaming hot take: limited lives are good because replaying earlier levels after you game over forces you to better your fundamentals instead of just grinding against the latest problem area until you get through

New game is going well. Happy with the animations I've made so far, and looking forward to working on level art soon. It's something I'm not as good at as characters, but I want to use this as an opportunity to improve.

I've always loved motion inputs in fighting games and I've always wondered why you don't see them elsewhere. When done right they really help you feel like you're controlling your character beyond just a simple button press.

...okay, maybe I can allow myself to work on a game for a little bit. While being aware that: It will not be profitable. It will not be popular. It will not be groundbreaking. But it might be fun, and it might be cute, and it might be artistically fulfilling. That should be enough.

This is Spark, from the fighting game I worked on last year. He was a charge character and I believe I finished implementing him mechanically, but since I still had to clean up most of his animations I never got around to sharing any clips of him before I decided to stop working on the game.

hot take: Skyrim looked good enough. We don't 3D need games to be any more realistic than that. Stylistic experimentation is great, but please stop making games require more and more expensive hardware just for the sake of "realism". We had enough realism fifteen years ago.