Ellis Spice

@ellisspice.bsky.social

Worked on Completely Stretchy, made Grow in the Hole & many, many more, ex-writer @ 148Apps & TrueGaming Network, AKA Ergo Me Smart, He/Him

If you feel the need to add a toggle to remove a (fairly pointless, could've been done by a human artist, hire a human artist!) GenAI feature because you know people won't like it, might I suggest just not doing it in the first place?

Text from the Steam page of Motorsport Manager 2 which reads:

"AI Generated Content Disclosure
The developers describe how their game uses AI Generated Content like this:

Generative AI is being used during development solely to create character head portraits. It enabled us to create thousands of portrait variations across three age stages, helping the large cast of characters feel more varied, immersive and realistic while allowing characters to visibly age during long careers.

Every portrait is created in advance and checked by the Playsport art team before being included in the game. Nothing is generated while the game is running. No other artwork in the game, including vehicles, decals, logos or clothing uses generative AI. AI-generated portraits can be disabled in the preferences menu."

We've got a stack of big Thronefall news today! 🎮 Coming to PS5 & Xbox (inc. Game Pass!) on Nov 11th 🐗 Conquer the Mountain in Craaghelm, the first expansion with all new maps, units & perks on Nov 11th 👑 New Royal Wardrobe update that includes 20 pieces of attire to chose from...out NOW on Steam

Hello, if you're on the look out for a Unity Developer or know somebody who is (either remotely or London/South-East England), I've been doing it for a decade working on a range of weird and wonderful games both commercially and for personal projects and I'm currently available for hire!

The cover image for the game "Completely Stretchy"The cover image for the game "Live by the Sword: Tactics"The cover image for the game "Grow in the Hole"The cover image for the game "A Classical Kickabout"

Hello, if you're on the look out for a Unity Developer or know somebody who is (either remotely or London/South-East England), I've been doing it for a decade working on a range of weird and wonderful games both commercially and for personal projects and I'm currently available for hire!

The cover image for the game "Completely Stretchy"The cover image for the game "Live by the Sword: Tactics"The cover image for the game "Grow in the Hole"The cover image for the game "A Classical Kickabout"

I don’t talk about it much because the situation doesn’t really change but it’s still insane to me what an enormous amount of really talented game developers are out of work. just whole studios worth of incredible people, often people who worked on beloved games, unemployed.

A lot of the same ‘you don’t get it’ nonsense from when NFTs and metaverses were a sure thing, but I do genuinely believe folks are building these broken tools into their processes, and that’s gonna have so many consequences short and long term.

My main takeaway from replies to my LLM post yesterday is that a lot of people are now tying a lot of their self worth and/or creative processes to a black box tool that’s either gonna crash out or go up in cost exponentially at a later point in the ‘disruptor’ playbook.

I’ve definitely mentioned in interviews how frustrating I find a lot of the work, but the alternative, to just have it delivered, really doesn’t appeal. I’ve seen it compared to working with colleagues, but that reveals a fundamental lack of understanding of what other people bring to creation.

One lingering aspect of this LLM stuff, even after it collapses, will be the knowledge that many of my peers don’t make things to enjoy the making, but to enjoy the having made. I just assumed everyone really dug climbing that mountain too. Nothing noble about it, no judgement, just a lesson learned

A reminder for all you indie devs; it's a hellscape out there, but there is 100% room to abolish Genocide, transphobia and AI use, AND talk about the lovely little indie game you've been working so hard on. We NEED to talk about the horrors the news won't, but we also still need fun lil escapes ❤️

"Leader t-boning a wrecking car, flipping and almost going over the pit wall because they had little time to react and the caution came out way late" is frankly not a reason I ever want iRacing to be an accurate simulation of IndyCar.

Despite being *quite* annoyed at how I probably threw away the win by not leaving the draft soon enough, fairly proud to say that's a P2 in the 6th split (slot 1) of the iRacing Indy 500! Here's a video of the two lap shootout that ended the lap:

Starting Chants of Sennaar (sorry Resistance series, turns out I *could* resist playing a 19 year old FPS) and have been enjoying it so far (plus it reminded me I should probably play Heaven's Vault at some point!), but sadly it's also going high on the list of "this didn't need a stealth section".

*plucks a ripe post straight off the vine* "That's right, at this social media account we're proud to say all of our awful puns are 100% organic, grown free of any artificial-asides."

It's a bit alarming when the Sky commentary booth is wondering why the F1 formation laps/lap count rules "aren't more generally available to fans", when I'm pretty sure they're meant to be the ones giving that info to fans and were getting it wrong for about 15 minutes...

Despite the plethora of options, sometimes curiosity gets you playing a game that may not be worth it, a product of its era that likely doesn't hold up to modern standards, just because it's new to you. At least that's the excuse I'm going with as I start the Resistance series before it leaves PS+.