Eᴍᴍᴇᴛᴛ Fʀɪᴇᴅʀɪᴄʜs

@emmettfried.bsky.social

Project Manager, Senior Game Producer. Indie publishing specialist - #gamedev Previous work: UE5, Call of Duty, official Unity Tools, Indie publishing, Large IP Mobile Live Ops. Indie game publishing info guy ✨, views are my own 🧠

Good argument here for why informing the player (even if it seems obvious) can have a significant positive effect. Giving a little bit of insight into the game's inner workings can help show all the work you are putting in that might not be seen on the outside. #gamedev

Amos@westernstyle.live · last mo.

kind of funny to think about that period of games where you would make a choice and the game would flash an explicit ui element saying "there is going to be a consequence for this choice" and people were like "wow its incredible. there are consequences for your actions in this game"

If you see this kind of comment under a game on @itchio make sure to report it. I've censored the URL, it's always different (afaik) but malicious tricking people into thinking it's an updated version!

Bild

I recently saw someone try to make the "if a game is good, it'll find an audience" argument the other day and I've been mad about it since. Success is never guaranteed. You can do everything you can to improve your chances, but I wish more people recognized that quality work ≠ guaranteed audience.