esmevane, sorry

@esmevane.com

Insipid but well-meaning software developing art gremlin. "Incoherent; mayhem." - 4/5 stars. "Couldn't make any sense of any of it, it's like he's talking to himself." - 2/5 stars. https://mastodon.esmevane.com/ironchamber https://esmevane.com

Totally! Good advice. My preference is to have a vague idea of: - major motivational plot beat - general appearance & personality - a driving goal And I try to 7-words-or-less whatever I can (Also I try to find a way to quickly accept & get along with other player characters)

Dana Fried@leftoblique.bsky.social · 2mo ago

Backstory opinion: Creating your backstory as needed during the game, learning who your character is as you play, and letting them surprise you >>>>>>>>>>>>>>> writing a bunch of stuff ahead of time that straight-jackets your character and might not fit with the campaign or other characters.

Finally gave the Advanced React website a fresh new look, aligned with the blog. 🎨 Who's here still reading actual books? Feels like a good excuse for a discount on some advanced React knowledge 😉 30% off for the next two weeks 💸 www.advanced-react.com

Advanced React by Nadia Makarevich: Deep Dives, Patterns & Performance

The advanced React book. 16 chapters and 105 interactive examples on how React really works, from re-renders and reconciliation to refs and performance. 4.8★ on Amazon, 4,500+ developers.

advanced-react.com

The Orchid's Dream, 2026 Finished this painting that I’ve been working on since 2020 (concept sketch was pre-2020). During that time it mostly sat on my easel neglected while I worked on higher priorities. Prints are in the works, join my newsletter if that’s something you’re interested in.

Watercolor painting by Sam Guay depicting a dreaming flower.

Heavens grant me the self confidence of some of these dudes reposting their own not good jokes 3-4 times a day for days after making them. Yearning for that algorithm to boost your junk, boys?

One big mistake I see with design token systems is that they attempt to make things scale predictably, using the golden ratio usually. That _seems_ to work, but it just doesn't hold up. You have to fine tune the ratios for every given setup.

well, this morning the robot reviewed one of my old codebases and called the git log "a journal of someone building alone" so, i believe i should be allowed to take a personal day today and go back to bed

yeah; it sort of helps if you subvert what a "unit" is, from "a function" to "a unit of our interface" like, if you're building a library and you're offering a function as one of your boundaries, that's your unit. if you're offering a framework and your interface encompasses a lot of stuff, that is

Emelia@thisismissem.social · 4mo ago

Unit tests were never that useful unless it made sense to test something as a unit, but they were deemed required by TDD, even though the unit usually isn't the right size there, and instead integration or e2e tests were way more important. units' don't exist in isolation.