Exyde
@exyde.bsky.social
[Art] Game Crafter, Technical Artist/VFX Artist, Learning about Graphics Programming Studying Climate Change, Nature and Video Games relationship Also interested into low tech, installations and Alt Ctrl https://linktr.ee/exyde Everything matters.
Si jamais vous cherchez un directeur artistique pour votre prochain jeu vidéo, ou que vous vouliez produire un petit jeu rapidement et qu'il vous manque une équipe, n'hésitez pas à me contacter dans les prochains mois ! J'ai 15 ans d'expérience et tous les contacts pour mener a bien votre projet !
New game out, if you wanna check it out ! - What Remains Of Ourselves exyde.itch.io/what-remains...
Updated with correct dlls !
Updated build system to allow people to play even if they don’t have the c++/clib dev tools installed on their machine. Also removed temproarly assimp (model loading library) since the actual projec.....
exyde.itch.io
Took a bit of time for adding a small colored Logger using this cool c++ trick That's useless but that's pretty to me :d
Renderer, second week update ! Guetting completly obsess with this, I dropped exposiontober, woops Added mesh loading, more shaders, grass, more UI controls and of course a second render pass to enable post-processing o/ #RTVFX #GameDev #GameEngine #3D
ExplosionTober - 18 : Asteroid [~1H ] 🚀🚀🚀🪨💥 #ExplosionTober #ExplosionTober2025 #RTVFX #VFX
TinyRenderer Update 5# Moving forward a bit, now we got multiples lights (Directionnal, Spotlight and Point Light supported) ! Also some basic materials with specular/diffuse maps ! And hot reloading for shaders <3 + improved build system ! Now let's work on mesh support ! Very happy so far :]
ExplosionTober - 17 : Ghoul [~1H ] Was harder than expected to find inspiration for this one ._. #ExplosionTober #ExplosionTober2025 #RTVFX #VFX
ExplosionTober - 16 : Lightning [<1H ] Pretty in a rush for this one, but also pretty happy with the results and timing I've got the feeling the challenge is starting to become exhausting, so I might take a break, or at least try another approach :] #ExplosionTober #ExplosionTober2025 #RTVFX #VFX
ExplosionTober - 15 : Necrotic [~1H ] And that's if for half of the month ! 🥳 Learned a bit more about soulercoaster creation today, small fx but eh, half done o/ #ExplosionTober #ExplosionTober2025 #RTVFX
ExplosionTober - 14 : Blood [~1H ] New kind of shapes and timing here, kinda happy with today's learning :] (how to delay some burst, multiples burst, other kinds of orientation and textures controls) #ExplosionTober #ExplosionTober2025 #RTVFX
TinyRenderer Update 4# Basic Lighting Done ! We got a basic moving light, with ambient, diffuse and specular lighting setup, and a bit of control of it through IMGUI :) Next step : Materials !
ExplosionTober - 13 : Prism[~1H ] Starting to see some progress, but as well that these kinds of explosions are not that game ready, in sens that they don't convey that much gameplay information, need to work on this :thinkinkg: #ExplosionTober #ExplosionTober2025 #RTVFX
ExplosionTober - 12 : Darkness [~1H30 ] Kinda struggled with this one, but at least I'm happy because I learned about soulercoaster curves and attraction points ._. #ExplosionTober #ExplosionTober2025 #RTVFX
TinyRenderer Update #3 - Implemented DearIMGUI (github.com/ocornut/imgui), so now we have a small user interface available to us ! Now everything is ready to start the really fun part : Lighting ! 💡
TinyRenderer Update #02 Now we have a small camera class, some maths and vector custom classes, zoom, fov, and a minimal texture blending :)
Some progress on a tiny c++ / open GL rendering engine :) Actually handling drawing vertices, basic texture without lighting, transformations, and minimalistic shaders ! Camera incoming :]
ExplosionTober - 11 : Holographic [~1H30 ] Pretty happy with this one as well, especially with the spherical scene color distortion ~ I wish I could add some glitchy sparks more here and there but eh time's flying #ExplosionTober #ExplosionTober2025 #RTVFX
ExplosionTober - 10 : Tropical [~1H30 ] Didn't have the time to post this one yesterday ! But pretty happy with the results here ! One of my fav so far :) (color curves are <3) #ExplosionTober #ExplosionTober2025 #RTVFX
ExplosionTober - 09 : Golden [~1H30 ] Basic golden thingy explosion but today, was quite cool to do actually ! First us of flares and glow texture here + better camera and lighting imo Also learn't a cool tricks about User Interface Material (screen) #ExplosionTober #ExplosionTober2025 #RTVFX
ExplosionTober - 08 : Insect [~2H ] I kinda liked this one, experimented a bit about various Color Curves Assets as a way of controlling the whole system, kinda a good learning ! I'd like to add texture sampled particles, rollercoaster + another pulse :] #ExplosionTober #ExplosionTober2025 #RTVFX
Hi, I'm an Art Director & 3D Game Artist Available for hire 👐 I worked on award-winning stylized games Looking for the next project I can contribute to 👀 Please reach out! 💌 boury.charles@gmail.com RT appreciated ✨
ExplosionTober - 07 : Smoky[ ~1H ] Not very very inspired by today's theme I used mostly windwaker/ okami as inspirations here nothing fancy, some distortion, bursts and light/glow texture play #ExplosionTober #ExplosionTober2025 #RTVFX
ExplosionTober - 06 : Interstellar [ ~2H ] Had a lot of fun for this one, learned about vertex painting mask in the material ! Again, a lot of distortion, curve color play and rhythms improvement ! I start to wish I could spend more time on FX :] #ExplosionTober #ExplosionTober2025 #RTVFX
l'utilisation d'un SteamDeck pour controller un machine gun sur le front ukrainien, c'était pas dans mon bingo 2025
ExplosionTober - 05 : Shock [ <1h ] Low time budget for this Sunday, I was moving to see my grandma :] But pretty happy with the fast result here, combining distortion with emissive mask and a simple decal for the impact point, playing with rhythms ! #ExplosionTober #ExplosionTober2025 #RTVFX
ExplosionTober - 04 : Star Didn't have any time today to put in, so I clamped this pretty rapidly to try up something with a weird star texture and RGB channels, but meh #ExplosionTober #ExplosionTober2025 #RTVFX
ExplosionTober - 03 : Glacial Kinda "lazy" today, I mostly follow Rimaye tutorial for this one -(check www.youtube.com/watch?v=q7J6...) Learned a lot about shockwave distortion, ice visuals and system rhythms ! :] #ExplosionTober #ExplosionTober2025 #RTVFX
ExplosionTober - 02 : Fireworks #ExplosionTober #ExplosionTober2025 #VFX #ArtChallenge