Falsely Profound

@falselyprofound.itch.io

Australian narrative designer, illustrator, and enjoyer of spooky stuff. Hire me, it'd be funny https://www.falselyprofound.com/ https://falselyprofound.itch.io/

Early this morning, we received an email from @namecheap.com that the domain neocities.org was being suspended because of a court order from New Delhi, India (a jurisdiction we don't operate in), which was for an unrelated court order about a sports streaming site on a different domain.

Just three weeks to go until I've got enough free time to do game shit again. Boy I hope I can remember how OMYD's code hangs together 'cause I've got one hell of a backlog of awful jokes to inflict on players.

GameJam status: - doors remember if you've opened them - RtZ style inventory closeups - you can pick shit up and drop it on the ground - casting a teleportation spell while facing a wall kills you dead, time advances when you die - if you die all your shit drops on the ground for you to find later

Good news: figured out the issue with objects. Bad news: sprites still fall out of sync with the bg when turning, so they can't be used to cover hotspots. i'm gonna have to convert everything to objects/redo my room templates. Glad I'm sorting this out early. Tilesets'll make decorating easy!

At the point in this gamejam prototype where I've actually gotta sit down and figure out why this 20-year old module isn't displaying objects correctly. I really should sit down and rewrite it some day to work with modern AGS's maths processing, but not for this joke project i'm not.

I kid you not, @itch.io has been taken down by Funko of "Funko Pop" because they use some trash "AI Powered" Brand Protection Software called Brand Shield that created some bogus Phishing report to our registrar, iwantmyname, who ignored our response and just disabled the domain