Enjoy 127 items by 109 creators and support game devs effected by recent layoffs: itch.io/b/3802/game-...
Falsely Profound
@falselyprofound.itch.io
Australian narrative designer, illustrator, and enjoyer of spooky stuff. Hire me, it'd be funny https://www.falselyprofound.com/ https://falselyprofound.itch.io/
Early this morning, we received an email from @namecheap.com that the domain neocities.org was being suspended because of a court order from New Delhi, India (a jurisdiction we don't operate in), which was for an unrelated court order about a sports streaming site on a different domain.
Just three weeks to go until I've got enough free time to do game shit again. Boy I hope I can remember how OMYD's code hangs together 'cause I've got one hell of a backlog of awful jokes to inflict on players.
Hi #PortfolioDay I’m Cha, a former tattooist trying to recover from deep depression and burnout When I draw its often #CriticalRole b/c it soothes, inspires & is a rare thing of joy but I’ve been revisiting comics too & its helping. Animation-greatly inspires my work too Thank u for looking 💜
And to finish off (sorry I only made ten!) we have @waggoboyo.bsky.social and @falselyprofound.itch.io!
This month's MAGS theme is, well, "Finish Your MAGS Game". So I'm fishing a prototype from 2024 out and giving it a new coat of paint. Wish me luck 'cause 90% of it still looks like this.
update: he works in-engine now too. 👍 tween module, what would we do without you
I don't remember if bsky got gifs working yet or not, but reworking the dialog sprites for the skele'in is going well 👍
First year of ArtFight, first attack ever! I attack Clarissa by @falselyprofound.itch.io ! >:3 (based on that one spongebob meme/episode) #art #artfight #artfight2025
Doot dee doo, doing art touchups ONE MILLION YEARS after the fact.
Now that I've finally got a free evening, here's a thread of technical notes for One Million Years Dungeon. Just the basic mechanics for now. Still, spoilers ahoy!
Whew! Bit late, but MAGS January is done. I didn't quite finish my entry, but if you want to check out the jam build you can nab it from the AGS forums here: www.adventuregamestudio.co.uk/forums/compe... Caution: frustration.
GameJam status: - doors remember if you've opened them - RtZ style inventory closeups - you can pick shit up and drop it on the ground - casting a teleportation spell while facing a wall kills you dead, time advances when you die - if you die all your shit drops on the ground for you to find later
Good news: figured out the issue with objects. Bad news: sprites still fall out of sync with the bg when turning, so they can't be used to cover hotspots. i'm gonna have to convert everything to objects/redo my room templates. Glad I'm sorting this out early. Tilesets'll make decorating easy!
At the point in this gamejam prototype where I've actually gotta sit down and figure out why this 20-year old module isn't displaying objects correctly. I really should sit down and rewrite it some day to work with modern AGS's maths processing, but not for this joke project i'm not.
Messing around with some stuff for January's MAGS gamejam theme. Prompt is "break some rules", aka make an adventure game that uses some of the worst genre tropes. Hope you like MAZES 🧵
I kid you not, @itch.io has been taken down by Funko of "Funko Pop" because they use some trash "AI Powered" Brand Protection Software called Brand Shield that created some bogus Phishing report to our registrar, iwantmyname, who ignored our response and just disabled the domain
Sup. I continue to be bad at social media so this account will probably only be art and game announcements. ducky