Feresloid

@feresloid99.bsky.social

3D Artist Blender - Videogames Well I'm a punkrocker, yes I am 💍🌹 @TZINTED No AI ‼️

Since the graphics card in my laptop gave up the ghost, I’m now using my father’s old laptop. It’s amazing that Blender 4.5 LTS still runs on this old machine. Eevee is completely unusable, and Cycles is only usable to a limited extent. The only thing I can work with is Workbench.

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I made a little project for the GMTK gamejam 2026 for fun. The theme was countdown. Most of the visuals are done with shaders and the animations with tweens. Both of which I’ve barely used before so it was a good learning experience.

I think lighting wise this is one of my favorite shots I've ever done. It sounds silly because it's simple but I love diffuse lighting and the fact we can finally get it to look good in game engines. If I ever got the chance to work on a game that feels like this I could die happy

a shot from woufh's Ring animation, showing Sadako standing ominously in an old japanese living room, her face covered in hair

So I started retopologizing the 3D version of my logo and these little cut outs in the shape have been absolutely diabolical to get to work with the beveling. Is this something that actually makes sense or is there a better way?

Something that I hope I’ll always love doing is learning new features and tools to create with. This week it’s Blender geometry nodes. Starting off with some cube instancing and displacement! This mostly utilizes math nodes combined with the grid and instance nodes. It’s a pretty fun puzzle!

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