But if your PhD took place in an environment that nurtured genuine curiosity, where you drove your own research, defended your ideas through debate, and developed the ability to ask meaningful questions, then the notion of LLMs conducting research probably doesn't sit right with you.
Florian Hahlbohm
@fhahlbohm.bsky.social
PhD student, Computer Graphics Lab, TU Braunschweig. Radiance Fields and Point Rendering. Webpage: https://fhahlbohm.github.io/
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Had the honor to present "Gaussians-to-Life" at #3DV2025 yesterday. In this work, we used video diffusion models to animate arbitrary 3D Gaussian Splatting scenes. This work was a great collaboration with @moechsle.bsky.social, @miniemeyer.bsky.social, and Federico Tombari. 🧵⬇️
Had a great experience presenting our work on 3D scene reconstruction from a single image with @visionbernie.bsky.social at #3DV2025 🇸🇬 andreeadogaru.github.io/Gen3DSR Reach out if you're interested in discussing our research or exploring international postdoc opportunities @fau.de
Here is our gaussian splat editor: github.com/m-schuetz/Sp... Eventually I want it to be able to take scans of ugly streets and beautify them like a photoshop for gaussians. :)
We recently released the code for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency" Project Page: fhahlbohm.github.io/htgs/ Code: github.com/nerficg-proj...
I’ve released a new version of my 3D reconstruction tool, Brush 🖌️ It's a big step forward - the quality & speed now match gsplat, and there’s a lot of other new features! See the release notes github.com/ArthurBrusse... Some of the new features:
@chrisoffner3d.bsky.social we are in need of your eval)
Volumetrically Consistent 3D Gaussian Rasterization Chinmay Talegaonkar, Yash Belhe, Ravi Ramamoorthi, Nicholas Antipa tl;dr: volumetrically integrate 3D Gaussians directly to compute the transmittance across them analytically->physically-accurate alpha values arxiv.org/abs/2412.03378