A free demo for TOEM 2 is out now on Steam 📸 Get a taste of Deltburg, take some photos and meet some new friends along the way ✨ 🔗 Check it out: s.team/a/2900640 Once you’ve played, leave a review to let us know what you think!
Flex
@flexrmn.bsky.social
3D & Tech Artist based in Stockholm. Currently at SomethingWeMade, formerly at Toca Boca, Anarcute & Klondike. Always open for collabs and freelance 🌟 he/him
I’m very happy how the booth turned out, and very thankful of everyone participating ❤️✨
got too sick to go outside this week end so ended up putting something together for ludum dare in between naps
remote vroom vroom by dorian beaugendre
Play in your browser
tymus.itch.io
Also I'm kinda speechless the game @dorianbeaugendre.bsky.social and I have been working on is now an honorable mention for Amaze 2026. It's crazyyyyyy ✨
Tie your sneakers and ready your camera 📸 TOEM 2 is launching this summer on Steam, PlayStation 5 and Nintendo Switch Add to your Steam Wishlist: store.steampowered.com/app/2900640/... 📺 youtu.be/ttHxdcIOo00
TOEM 2 Platforms Trailer - Coming this Summer!
YouTube video by Something We Made
youtu.be
Hey hey #portfolioday I'm a game artist, art director and character designer! I love designing colorful creatures and characters, and doing a bit of everything on the projects I'm on! I'm available for freelance work this year~ lucieviatge.art
An old random experiment I'm very happy with: I wanted to make critters you cannot "interact" with as a player. So I made a simple script where the critters idle around a specific area, and if the player gets too close, they go to a hiding spot, and spawn back later if the player is away.
Some old prototype: You're on an island with a handful of items that can interact with another. You interact by holding and waving items around with the wasd keys. It was meant to be a micro crafting/puzzle game with a tightly closed loop of objects. Very inspired by Minit's minimalism.
A simple script for knocking props: I needed objects to have wobble animations with a "soft" reset if another player knocks the same object. So it's just a looping "wobble" that can just vary in intensity. Knocking the object just increment the slowly decaying wobble strength.
Hello! I'm Félix, I do 3D Art for games: Modelling, Shaders, Vfx, Animation but also a bit of code & design, you name it. I'm currently very much looking for new work so feel free to reach out! I worked at Toca Boca and previously on Anarcute and at Klondike. See you around 👋✨
Some fishes animated by shaders! Explanation in the thread: (Models by Spelkraft, @dorianbeaugendre.bsky.social & me)
Let's start with a pretty skybox :) This one I wanted to work like AC New Horizons, with big puffy clouds and many controls over light, wind, cloud coverage, etc... Notable tidbits below:
Hello 👋 I'm back from the dead ✨ I'm no longer working at Toca Boca and am looking for work! If you are ever in need of a 3D artist and dev, feel free to reach out! In the meantime, I will start posting some cool 3D and code from the projects I have worked on over these many years.