Flex

@flexrmn.bsky.social

3D & Tech Artist based in Stockholm. Currently at SomethingWeMade, formerly at Toca Boca, Anarcute & Klondike. Always open for collabs and freelance 🌟 he/him

A free demo for TOEM 2 is out now on Steam 📸 Get a taste of Deltburg, take some photos and meet some new friends along the way ✨ 🔗 Check it out: s.team/a/2900640 Once you’ve played, leave a review to let us know what you think!

An old random experiment I'm very happy with: I wanted to make critters you cannot "interact" with as a player. So I made a simple script where the critters idle around a specific area, and if the player gets too close, they go to a hiding spot, and spawn back later if the player is away.

Some old prototype: You're on an island with a handful of items that can interact with another. You interact by holding and waving items around with the wasd keys. It was meant to be a micro crafting/puzzle game with a tightly closed loop of objects. Very inspired by Minit's minimalism.

A simple script for knocking props: I needed objects to have wobble animations with a "soft" reset if another player knocks the same object. So it's just a looping "wobble" that can just vary in intensity. Knocking the object just increment the slowly decaying wobble strength.

Hello! I'm Félix, I do 3D Art for games: Modelling, Shaders, Vfx, Animation but also a bit of code & design, you name it. I'm currently very much looking for new work so feel free to reach out! I worked at Toca Boca and previously on Anarcute and at Klondike. See you around 👋✨

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Let's start with a pretty skybox :) This one I wanted to work like AC New Horizons, with big puffy clouds and many controls over light, wind, cloud coverage, etc... Notable tidbits below:

Hello 👋 I'm back from the dead ✨ I'm no longer working at Toca Boca and am looking for work! If you are ever in need of a 3D artist and dev, feel free to reach out! In the meantime, I will start posting some cool 3D and code from the projects I have worked on over these many years.