The roads of the Riven Realms have reached the @nintendousa.bsky.social Indie Sale. If you have been waiting for the right moment to lead your caravan across a broken world filled with desperate choices and hard-earned survival, now might be your chance.👇 www.nintendo.com/us/store/pro... #rpg
Bright / flotter.io
@flotterio.bsky.social
Building Flotter.io — narrative tool for story-driven game creators. Localization-first. Pillars of Eternity / Witcher 3 / Disco Elysium / Divinity: OS | BG3 fan. From Seoul. ESL — short posts, real talk. → app.flotter.io (super early build, landing soon)
crimson desert was a "playground," but Witcher is a real "world." Can't wait for the next expansion.
Medallion's humming... that can only mean one thing! It's time to announce The Witcher 3: Wild Hunt - Songs of the Past! ⚔️
I built a small experiment while writing: What if you could talk to a character before locking the scene? Test case: StarCraft’s Jim Raynor. Write the background first, then let the character respond like an actor. Useful for: “Would this person really say this here?” Would this help?
It is the last day of the GOG Post-Apoc Promo!! Do not miss this chance to get the game at a great price 👇 www.gog.com/en/game/vagr... #rpg #indiegames #dnd
Quick map of solo story writer tools (2026): Obsidian — local notes + graph view Sudowrite — AI copilot, voice-matched scenes Scrivener — long-form manuscript classic Plottr — visual planner, timelines & arcs Your go-to? Why? #Writing #WritingTools
Quick map of worldbuilding tools (2026): World Anvil — wiki + timelines + relations Campfire — character/plot modules Inkarnate — fantasy maps in browser Azgaar's FMG — procedural map, free Your go-to? Why? #Worldbuilding #Writing
Engineers handle hundreds of thousands of lines with text and shortcuts, not fancy GUIs. Text is the one medium that fits in your head completely. Writers building vast worlds need the same. The fancier the tool, the more your story takes the shape of the tool.
Reading game writers on Reddit, I kept seeing the same pain: branching stories break when drafts, choices, quest logic, and world notes drift into separate files. That’s the root of Flotter’s text-first bet.
Ragnarök is over. But survival isn’t. The Last Nordic Tribe - May 7 Wishlist on Steam ↓ store.steampowered.com/app/3435710/...
Branching stories or quests slowing you down? Try Arcweave — one of the most polished tools in the category. Free Basic available. arcweave.com I'm exploring a different angle: a vast world only needs imagination-driven text, shortcuts, a bit of mouse. Text fits in your head completely.
Calling all Pathfinder GMs ⚔️ The Pathfinder Spotlight Sale on Roll20 has up to 60% off select VTT titles! Includes: • Pathfinder 2e Remastered • Iconic Adventure Paths, like Abomination Vaults • Pathfinder for Savage Worlds • And more! Save now: buff.ly/mXvQtqy
Game character you'd actually grab a drink with IRL? For me — Edér from Pillars of Eternity. Pipe lit, never in a rush, never judges. Been through everything and still says "wait for better days." I'd pull up a chair. You? #Gaming #PillarsOfEternity
Honest question for gamers: What's the most memorable *choice* you ever made in a game? (not the most epic moment — the moment a decision actually weighed on you) I'm building narrative game tools, want to learn what real "weight" feels like. #NarrativeDesign #GameDev
Quick map of narrative game tools (2026): articy:draft — heavy, IDE-style, pro teams Twine — light, web, prototypes & IF Ink — code-feel, branching-heavy Yarn Spinner — Unity, dialogue-first Your go-to? Why? #NarrativeDesign #GameDev #IndieDev
After 10 hours of pure joy I finished Cyclopean: The Great Abyss. This is what I call proper oldschool RPG, and it is definitely among my favorite games that came out this year so far. store.steampowered.com/app/2958790/...
Stand your ground! Evil lurks everywhere. #RevengeoftheFirstborn #RPG #fantasy #indiegame
Calling all story writers, need some help — what's your favorite font size to write in? #writingcommunity #gamewriting
The ultimate quest is over! ⚔️📜 I’ve spent years exploring isometric RPGs and navigating heavy stories to bring you the definitive list: The Top 25 Greatest CRPGs of All Time. youtu.be/HUHkPG7k7gY?... #CRPG #Gaming #RPG #RetroGaming #IndieGames #PCGaming
Top 25 Greatest CRPG Games of All Time by a CRPG Veteran
YouTube video by UpfrontDev
youtu.be
Pillars of Eternity This was a very good crpg, with a world that feels so deeply developed and cared for. Each party member was interesting and had stories I want to experience, the DLC story was also a delight, and it had a real sense of escalating scale. #gannagaming
I T H E B U R D E N O F B E C O M I N G I An abstract expressionist piece about transformation, exhaustion, and the unbearable weight of growth. Sometimes becoming who you are meant to be feels less like freedom… and more like surviving the collapse of who you were. — The Asylum Art —
Venerable storyteller @edstern.bsky.social joins us to talk in great detail about understatement, and the craft of putting material in versus holding it back. Turn to www.inklestudios.com/kaleidoscope... to begin!
This Mixtape rating reminds me of IGN's recent Crimson Desert review. The lack of story was a bit jarring, but playing it was actually really fun. At least, isn't a "review" something you say after actually playing? Hoping user-centered review culture and outlets gain more strength.
Just finished Crimson Desert — had a blast. Worldbuilding's incredible. I kept hoping for some deeper mystical thread and pushed through to the ending. Didn't quite land for me — but the game itself is great. Maybe Planescape next to scratch that narrative itch >_<
Flotter (flotter.io, in dev). Slogan: "Let every gamer experience deeply narrative stories without language barriers." As a kid in Korea I cracked open game files just to translate and play. That's why stories made in Flotter get free AI translation — request order, not real-time.
Reference shelf for Flotter(I'm making it ) — the narratives I keep returning to: — Pillars of Eternity I, II — Disco Elysium — Divinity: Original Sin II, I — Witcher 3 — Baldur's Gate 3, 2 What's on yours?
Reading "writing tools" complaint threads on r/gamedev, r/RPGdesign, r/Screenwriting. Same pain everywhere: branching collapses. 30+ branches in, you can't tell what still resolves, what's broken, what you abandoned. Building Flotter to fix this.