Had a cool menu idea in my head and whipped up a quick prototype. Fairly happy with how it turned out! Source in replies #GodotEngine
Flyn
@flynsarmy.bsky.social
Gamedev enthusiast (mainly #GodotEngine) with a webdev background and a bit of #Blender thrown in for good measure. There is way too much to learn.
The Australian nanny state bullshit just dropped and Bluesky's age verification service just shows 'Sorry, something went wrong' with the webcam method. I will delete my account before uploading personal documents. This is so frustrating.
Got inspired by @heytibo.bsky.social's incredible looking popup ring and wanted to see if I could implement it myself since it's a common UI element in modern games. Source in replies #GodotEngine
I updated my free Godot addons to 4.5! codeberg.org/MajorMcDoom/... This is good if you've updated to Godot 4.5. But if you're staying on 4.4, I'd advise against pulling the new versions of the addons, because they may no longer work properly on 4.4. #GodotEngine #gamedev #indiedev
It really is so much easier animating in Cascadeur than Blender. On day 2 of learning the app and here's a relatively quick attempt at both animating from scratch, and mocapping/cleaning up a video. #gamedev #indiedev #animation
Spent a month learning C++ working on a behavioural AI addon for Godot. Finally at dogfooding phase! So much work but it's starting to pay off. Includes state charts, behaviour trees, agents and a node query system all with utility support. Will be open source under MIT #godotengine #gamedev
Does anyone have an example of an open source gdextension repo with unit tests? Only one I can find so far is LimboAI #godotengine #godot
Converted the HTN implementation by @thisisvini.com to a node tree and added a basic (unfinished) editor debugger. It's shaping up nicely! #godotengine #godot
Is this a good idea? Unlikely! But I can see it being useful for enforcing specific child nodes of the currently selected scene tree node. #godotengine #godot
I've been looking into behaviour tree addons over the past few days - tried LimboAI, State Charts and Beehave. So far Beehave seems the best but they all have glaring problems. Does anyone have an alternative they prefer? #godot #godotengine
Just made a quick Godot addon to easily export texture resources to PNG. Get it while it's hot! github.com/Flynsarmy/gd... #GodotEngine #godot
I've open sourced my Procgen Arcana Village Generator importer under CC0 license. Get it while it's hot! github.com/Flynsarmy/gd... #godotengine #godot
Spent last night writing a #godotengine importer for Procgen Arcana Village Generator watabou.github.io - Generates primitives for all the map pieces ready to be replaced with proper artwork. Should be very useful as a starting point for my games Town! #godot
A scene I made a few months back to test animations and emotions in dialogue scenes. It's a bit clunky but decent enough I think. The UI's probably my favourite part. #godotengine
A few of the skins I've been working on. Some will be wearable by the player and offer unique abilities! #blender #godot #godotengine
A crude early version of the wardrobe! I can now spruce up for a night out on the town #godot #godotengine
Wow, being followed by 3 people I massively look up to in the #godotengine community feels really good. Now I should find something to actually post about on this new account!