Foyezes

@foyezes.bsky.social

Blog: foyez.es Youtube: youtube.com/@foyezes Lead 3d artist for @elomelo.games. Github: github.com/Foyezes Support me: http://patreon.com/Foyezes

I've updated the Material Layers workflow! Now LayerStack takes in a LayerGraph to generate the final materials. LayerGraph is a node graph resource and editor where you connect LayerMaterials (Surface, Mask, Overlay & Data) to layer materials.

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Another episode of the Godot PBR Mastery Series is out! Learn how to optimize 5 textures down to just 2, using Channel Packing! You can easily optimize textures by combining them using channel packing, reducing GPU and storage overhead. Full video in comments!

Packing 2 grayscale maps into a single color channel. This works well with minimally overlapping masks. Great optimization trick to reduce texture sampling and vram cost. Easy substance node setup as well. #GodotEngine