Foyezes
@foyezes.bsky.social
Blog: foyez.es Youtube: youtube.com/@foyezes Lead 3d artist for @elomelo.games. Github: github.com/Foyezes Support me: http://patreon.com/Foyezes
Material Layers 1.0 is Finally Here! Bringing a Node Graph, improved workflows, and new materials. Get it 30% off for the next two weeks: materiallayers.foyez.es #MaterialLayers #GodotEngine
I've updated the Material Layers workflow! Now LayerStack takes in a LayerGraph to generate the final materials. LayerGraph is a node graph resource and editor where you connect LayerMaterials (Surface, Mask, Overlay & Data) to layer materials.
I added node graphs to Material Layers. Instead of scrolling through collapsible groups in the inspector, you use a much cleaner Layer Graph editor to layer materials. #MaterialLayers #GodotEngine
Example Project - Making doors age procedurally using Material Layers. www.patreon.com/Foyezes/post...
Real-time wear & tear using mesh maps and Material Layers #GodotEngine #MaterialLayers
Godot Material Layers - Vertex Colors & Height Blend example project available for free! www.patreon.com/Foyezes/post...
Introducing Material Layers for Godot. A plugin that lets you blend materials using a layer-based system. #MaterialLayers #GodotEngine
Introducing Material Layers for Godot. A plugin that lets you blend materials using a layer-based system. #MaterialLayers #GodotEngine
I'm building a free Material Layering Tool for Godot that lets you blend materials similar to UE. #GodotEngine
I'm building a free Material Layering Tool for Godot that lets you blend materials similar to UE. #GodotEngine
Learn how to blend two materials using Height Blending in this new episode of the Godot PBR Mastery Series. Turn a flat material blend into a realistic layered surface. #GodotEngine #Godot
Height blending with parallax occlusion mapping in #GodotEngine
Another episode of the Godot PBR Mastery Series is out! Learn how to optimize 5 textures down to just 2, using Channel Packing! You can easily optimize textures by combining them using channel packing, reducing GPU and storage overhead. Full video in comments!
The second episode of the Godot PBR Mastery Series is out! Learn how to scale, offset and rotate UVs. Link in the comments. #GodotEngine #Godot
Packing 2 grayscale maps into a single color channel. This works well with minimally overlapping masks. Great optimization trick to reduce texture sampling and vram cost. Easy substance node setup as well. #GodotEngine
Introducing the PBR Mastery series for Godot. In this tutorial series I'll cover everything you need to know to create professional materials in Godot. The first video of the series is out! Link in comments. #GodotEngine #Godot
Be part of creating a retro game for Bangladesh at #PlayExpoBlackpool learn about the work of @caffegame.dev and how they are training a new generation of game developers. Find us in the indie zone. #PlayExpo
New Trailer for Wrongly Accused. A detective mystery set throughout history! Available to Wishlist now. store.steampowered.com/app/3854800/... #TrailerTuesday #detectiveGame #narrativeGame #indiegame #godot
Exhibiting Wrongly Accused and retro platformer by @retrorabiul.bsky.social at #PlayExpoBlackpool Saturday and Sunday. #indiegame #retrogame #detectivegame #PlayExpo