passivestar

@passivestar.bsky.social

Game Developer and Tech Artist ✨ passivestar.xyz

Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%

Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.

Did you know? When buying a AAA game it's important to check the quality of the game by counting the amount of streaks from the lights. Current generation of AAA games emits *at least* 8 streaks per light. If your copy of a AAA game has less streaks you may be eligible for a refund

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Epic has announced Unreal Engine 6. It's a 20% bigger number than 5, making it the biggest number they have ever announced. Unfortunately it fell short of the last major update (4 to 5), which was a whopping 25% increase.

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There's a godot PR that will give you nearly unlimited shader customizability at high maintenance cost. It will allow you to implement a lot of new effects that godot can't do now and fix a lot of current rendering problems without a need to fork the engine It will be a very important PR for godot

Add custom shader template support to rendering server (core) by BastiaanOlij · Pull Request #111939 · godotengine/godot

After discussing during a render meeting some weeks back, we discussed reviving #94427 but breaking it up into parts. This PR purely adds in the core of the implementation. E.G it introduces the sh...

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