Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%
passivestar
@passivestar.bsky.social
Game Developer and Tech Artist ✨ passivestar.xyz
The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! 📝 godotengine.org/article/godo...
Godot Community Poll 2026 – Godot Engine
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.
godotengine.org
I have a good feeling about godot 4.8, a lot of cool shit is being worked on right now
#GodotEngine 4.7 is here! 🎉 Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision! godotengine.org/releases/4.7/
every post I made in the past 2 years www.youtube.com/watch?v=36Si...
slowly losing my mind
YouTube video by passivestar
youtube.com
when you play a AAA game and a utility box looks oddly familiar
wee woo wee woo sir do you have any idea how fast you were global illuminating
testing HDDAGI and I'm actually shocked with how well it runs for how good it looks WTF HELLO??
007 first light seems to be doing something similar. The 3 light patterns are angled and don't affect the decorative frame, only the wall behind it. could be an alpha card the actual light source is a spotlight that's facing the objects in front and has a colder color
you can use emissive decals for very cheap fake lights
Did you know? When buying a AAA game it's important to check the quality of the game by counting the amount of streaks from the lights. Current generation of AAA games emits *at least* 8 streaks per light. If your copy of a AAA game has less streaks you may be eligible for a refund
hope godot 4.8 merges specular lightmaps because holy shit
Epic has announced Unreal Engine 6. It's a 20% bigger number than 5, making it the biggest number they have ever announced. Unfortunately it fell short of the last major update (4 to 5), which was a whopping 25% increase.
when somebody makes a hammer-like level editor for godot asset store
Scarface: Tony Montana on Phone & Money Counting
ALT: Scarface: Tony Montana on Phone & Money Counting
static.klipy.com
Blender 5.2 will introduce remote asset libraries with granular per-asset downloads that anyone can host. This is HUGE
There's a godot PR that will give you nearly unlimited shader customizability at high maintenance cost. It will allow you to implement a lot of new effects that godot can't do now and fix a lot of current rendering problems without a need to fork the engine It will be a very important PR for godot
Add custom shader template support to rendering server (core) by BastiaanOlij · Pull Request #111939 · godotengine/godot
After discussing during a render meeting some weeks back, we discussed reviving #94427 but breaking it up into parts. This PR purely adds in the core of the implementation. E.G it introduces the sh...
github.com
before plugging it into decals I was just trying to make some normal-mapped smoke cards this is inspired by the convenience of godot's built-in image generators like noises and gradients
searching for the least insane pbr wear decal workflow in godot. subclassing the decal class with custom procedural pbr map generators is probably it
searching for the least insane pbr wear decal workflow in godot. subclassing the decal class with custom procedural pbr map generators is probably it
@adriaan.games has been cooking a better godot runbar: - cleaner ui by default - custom run presets for different scenes and run params (buttons in the optional right panel) - includes embedding options that were previously separate