"Algorithms are rewarding volume and familiarity over quality or originality. Taste-driven decisions – the kind that once gave unusual games a fighting chance – have been quietly replaced by metrics." Well hello, that's what GameCrawler is fighting!
The industry makes great games, but nobody can find them
Algorithms built to surface content are increasingly rewarding volume, familiarity, and short-term engagement over quality or originality
gamesindustry.biz