Gamehooe

@gamehooe.bsky.social

Solo game developer making games in #GodotEngine, just for fun. Ex Bullfrog, Lionhead, EA, Microsoft game engine developer. #godot #indiedev #gamedev

I've been testing out the engines on my new dropship! I have full control over engine intensity, and other factors too. I'm really happy with the way the dropship is turning out. Wings turn for hover flight, plus working landing gear. Looks bad-ass as well 😂 #godot #indiedev #gamedev

Since everyone using Godot is showing off water effects at the moment, I thought I'd share my water shader too. Colour is determined by depth, allowing you to see rock formations below the surface. I add some noise based foam on the surface and ripples in the shallows. #godot #indiedev #gamedev

Optimised everything! My Godot terrain system is now running pretty hot. 250+ FPS for this. Trees, rocks and the new small plants and grass all lean on the same system. Terrain and water rendering have improved. Also added sky. See below for details... #gamedev #Godot #IndieDev

Grass and other small plants are starting to appear. They auto snap to the ground and fade into the distance so there is no popping into existence. The fade is fairly gradual, so you don't notice. Quite pleased with the effect so far. What do you think?

Bild

Been improving the way small plants, like grass etc are placed on the terrain. It now auto positions itself onto the terrain surface. This is going to make placing big clumps of small plants so much easier, as the shader will just sorts it all out. #gamedev #Godot #IndieDev

Been working hard on my terrain and plant system. It supports terrains of around 8-10km along each side, multiple biomes and fully procedurally generated on the fly. The ship is just a placeholder for now. Looking forward to some of the Godot 4.8 features too. #gamedev #Godot #IndieDev

I've been really busy for the last few weeks, but finally making some solid progress on my Godot terrain system. The foliage system has come a long way since my last update. It supports arbitary numbers of trees per biome, with variations on every instance. #gamedev #Godot #IndieDev

Been busy working on the terrain system and plants system for the last few weeks. Landscape is starting to look really nice. I'll show the plants and trees in more detail soon, but I now have a system that automatically places millions of trees in real time. #gamedev #Godot #IndieDev

Terrain in Godot game engine

A quick update on my Godot terrain system. Here's a short clip of the collisions working... Building a collision mesh for the entire 32km x 32km world isn't practical. Therefore, any entity in the game can request that a collision mesh be built around it. #gamedev #Godot #IndieDev

Work in progress on my new terrain system for a game I'm developing with Godot. Supports a 32km x 32km world with 1m precision, requiring only a few MB of storage. 4 different biomes, each with multiple materials, all computed on the GPU. #godot #godotengine