Gamehooe
@gamehooe.bsky.social
Solo game developer making games in #GodotEngine, just for fun. Ex Bullfrog, Lionhead, EA, Microsoft game engine developer. #godot #indiedev #gamedev
The 4.8 release cycle reaches an ever-important milestone with its very first beta snapshot: #GodotEngine 4.8 beta 1 arrives! 🎉 We've prepared a feature-packed blog post showcasing the main highlights for this new version: godotengine.org/article/dev-...
Dev snapshot: Godot 4.8 beta 1 – Godot Engine
Godot 4.8 enters beta!
godotengine.org
Grass and other small plants are starting to appear. They auto snap to the ground and fade into the distance so there is no popping into existence. The fade is fairly gradual, so you don't notice. Quite pleased with the effect so far. What do you think?
my typography for game UIs talk is up. thanks again to @godotcon.bsky.social for having me, and my little presentation on the big screen^^ youtu.be/1OfHPADyB6s
That UI looks dope, wish it wasn’t so hard to read tho – Henni – GodotCon 2026
YouTube video by Godot Engine
youtu.be
This is going to great. I’ve always looked at the asset stores of other engine with envious eyes. No longer. I shall ensure all my plugins are added there and might even release some models.
We've been working on replacing the Asset Library with something built for the present and future. Here's what's coming. #godotengine godotengine.org/article/intr...
Recently I released an addon for Godot that merges all selected MeshInstance3D's into a single mesh instance. It's ideal for creating meshes that can be easily used in a MultiMeshInstance3D for example. Search in AssetLib: "mesh merge" or github.com/rikh42/meshm... #godot #indiedev #gamedev
This is my solution that fades in objects without using alpha blending. Instead it discards some fragments depending on how far away that fragment is. But why... 🧵👇 #godot #godotengine #vfx #gamedev #indiedev
Work in progress on my new terrain system for a game I'm developing with Godot. Supports a 32km x 32km world with 1m precision, requiring only a few MB of storage. 4 different biomes, each with multiple materials, all computed on the GPU. #godot #godotengine