GarageCraft Games

@garagecraft.games

Indie Game Development 🕹️ https://garagecraft.games | https://thorsten.suckow-homberg.de | @thorsten.suckow-homberg.de

You could bind your (gameplay) systems to the various states of a state machine - once the game is in state "paused", do not process specific systems in the game loop. Makes it easy to consider those systems that should still be running (e.g. ui, input).

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Zack Zwiezen@zackzwiezen.com · 7mo ago

Game devs, plz tell me how "pausing the game" works in your game? Is it weird? Is it simple? Is it janky? I'm curious how such a common feature--the ability to pause and check your settings, etc--actually works & what happens when players hit pause! Reply / DM / email me at - Zzwiezen@kotaku.com

Ich suche Stimmen aus der Spielkultur! Wenn ihr spannende Projekte habt, Video-Essays macht oder in der Game-Kultur aktiv seid, freue ich mich, von euch zu hören. Ich leite das Spielkultur-Ressort beim TITEL Kulturmagazin und möchte eure Arbeit gern vorstellen. Bitte meldet euch bei mir!

My fellow Weavers & Chaos Weavers, This February, we finally wrap up filming "Louise Blackwick vs. the Algorithm" - a funny, tongue-in-cheek Youtube show where I meet versions of myself from parallel realities. Editing & post-production will behind shortly. 🎥 Hope you'll tune in when it's out! 🥰❤️

My fellow Weavers & Chaos Weavers,

This February, we finally wrap up filming "Louise Blackwick vs. the Algorithm" - a funny, tongue-in-cheek Youtube show where I meet versions of myself from parallel realities.

Editing & post-production will behind shortly.

Hoping you'll tune in when it's out! 🥰❤️