Brendon Chung
@blendogames.bsky.social
🍊 Founder, designer, artist, programmer http://blendogames.com 🍊 Most recent release: SKIN DEEP http://blendogames.com/skindeep 🍊 Blog https://blendogames.com/news 🍊 Co-founder https://glitch.city
Can you count? Are you sure? Announcing SHEEPS, a game where you have several thousand problems. Count the sheep pouring out of mysterious portals, gain unfair counting advantages, survive terrible counting curses. Discover, at long last, a use for math. Coming 2027. Wishlist: bit.ly/countsheeps
How it started... how it's going ;) #ScreenShotSaturday Wishlist: store.steampowered.com/app/3038700/...
Ok, after about a dozen revisions I think I have enough of a rough-draft design to start modelling in Blender and refining. Took me a while to give up on the idea that it's got a big spider-like abdomen, so that the "from the rear" view that you mostly see in-game has a more interesting silhouette.
new Quake map: "Mermaids in the Basement" for Quake Rooftops Jam + my level design notes and inspirations www.blog.radiator.debacle.us/2026/10/new-...
new Quake map: Mermaids In The Basement
Design notes for my Mediterranean rooftop village themed single player Quake 1 map.
blog.radiator.debacle.us
makkon's textures have been a cornerstone of the quake community for as long as I can remember. they're absolutely gorgeous, thoughtfully designed, and thoroughly field-tested.
I'm immensely proud to announce that my texture library that's been in the making for nearly a decade is now available on my itchio store for indie devs to purchase commercial licenses. makkon.itch.io
One of my favorite and most effective design patterns is "tell the player exactly what you're gonna do to them, then do it." You can be SIGNIFICANTLY meaner to the player if you simply tell them ahead of time that that's exactly what you'll be doing, and also the suspense of the warning is a delight
v. good revive-teammate animation in Splash Damage's DirtyBomb #archive
I made a tool to help create animated webp files. I largely made this to construct simple diagrams for my blog Blendo Webp Tool download: blendogames.itch.io/blendo-webp-... source code: github.com/blendogames/... Free! Enjoy!
Game Devs of Color is this week!!! My talk making the trailer for Skin Deep by @blendogames.bsky.social is Wednesday at 1:45p Eastern time. This one is an extremely tight 30 min which starts with me getting the job and ends with final capture (and lots of unused takes 😅)
You can hear more about trailers from concept to completion from the fantastic @derek-lieu.com at #GDocExpo2026! Get your tickets: ti.to/GDoCExpo/2026
I just wrote a paranormal story in the form of a fictional forum thread! A young woman discovers a video captured from inside a recurring dream. Read here: suricrasia.online/unfiction/sp...
Loved seeing this system take shape. It felt like one of those key advances during development that put a lid on the chaos we'd created and turned it into something you could learn the rules of.
I wrote about how Skin Deep's "Highlighter System" works -- automatically detecting events in the world and showcasing them to the player: blendogames.com/news/post/20...
I wrote about how Skin Deep's "Highlighter System" works -- automatically detecting events in the world and showcasing them to the player: blendogames.com/news/post/20...
in case you're not infatuated with Chronicles of Riddick like I am: it has this feature... #archive
I made a remote job simulator where you’re secretly a worm :) Mash the keyboard, brew coffee, message your coworkers, and wriggle your way to the big promotion. Worming from Home is OUT NOW!
almost done with my rooftops jam map! got bored of pasting windows onto houses so I started pasting faces, maybe it's just my thing I do now
Blood Dungeon is out! If you like roguelikes with lots of jumping and climbing, get in my dungeon!! blooddungeon.com #boneup
Blood Dungeon is OUT NOW on Steam, Xbox Series, Windows Store, Game Pass, Switch 1+2, and PlayStation 5! RTs very much welcome. I love you. #boneup blooddungeon.com youtu.be/rmbXDEdb6Y0
Blood Dungeon: Release Trailer
YouTube video by messhof
youtu.be
still bonkers to me that we can just make stuff that looks identical to concept art [Indiana Jones and the Great Circle]
to the Mad Max level designer who made this giant physics dancing skeleton: wow 🙏 #archive
I enjoyed Metal Garden a lot -- really lovely level design, reminded me of Source engine + Halo and now has a dev commentary mode too! Great stuff 👍👍
Metal Garden is now out on Steam! Embark on a short, atmospheric adventure through an overgrown megastructure. store.steampowered.com/app/3539440/...
Love this seamless transition to gameplay when you start Indiana Jones Great Circle Seems like (?) the level is loaded during the publisher/studio title cards?? Slick stuff
videogametoilets .com SOMA (2015) flushable: Y analog lid opening: Y analog flush handle: Y #archive