Zag

@geoffkeene.bsky.social

Design Director / CEO of Deep Field Games 🌌 Lead on Abiotic Factor 👨‍🔬 abioticfactor.com Lead on 🌫️ Creator, Designer, Writer of Unfortunate Spacemen 🧑‍🚀 Located south of south 🇳🇿

No Rest for the Wicked = sleeper hit. Deeper than any Diablo, it's got all the Souls-like dreary/cozy vibes, extremely rich character cinematics, amazing art style, petting dogs and cats, and the combat is super punchy. Incredible. I would've looked right over it without the co-op+free weekend.

Happy Holidays and Merry Christmas from all of us at Deep Field Games. Thank you for making this year one for the history (and science) books. See you in 1996 - and the many portal worlds beyond!

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my current PvP vs. Co-op stance on ARC Raiders "Oh no, a guy being chased by 2 wasps! Hey, friendly? ... Oh, nevermind he's out of VOIP range." *raises sniper rifle*

I lived off a partner for years - essentially - while working on Unfortunate Spacemen. It makes getting up in front of a crowd and talking about "my journey to success" feel priviledged and fake. But it's common and there is often no other option. Support structures matter, make sure you have one.

Frank J. Barbiere@fjbarb.bsky.social · 10mo ago

Many full time creatives have “invisible safety nets” like bread-winning partners, trust funds, external support, etc. No shame on anyone, but it creates a false vision of success. The cost of going to cons alone on top of hoping to eat as a freelancer are untenable, IMO.