Deltarune chapter 5 played through! That was neat. Didn't get any of the secret stuff but I don't really care to.
Giik
@giik.bsky.social
Professional pixel artist and programmer. Creator of Settlemoon. Programmer for Rivals of Aether (1).
was working on the final boss of #TenguRevenge when @giik.bsky.social had a moment of divine inspiration for how to improve this cutscene
hundreds of thousands of dollars to advertise and they can't even keep the audio synced
It's kinda satire but I've repeatedly said the threshold whether a game project is real or not is whether it has a keybinds menu or not. If you got keybinds, it's real. Anyway i didn't have a keybinds menu in my latest project until today so now it's a real game. I've finally made it
it's real annoying when folks workin on graphical stuff push the fiction that a game's vanilla look isn't intentional. like "nobody worked on those assets they just kind of showed up in a game one day. they're a natural phenomenon and the gpu shader guys REALLY know how to do graphics" fuck that
Disaster strikes... Development on this is going nicely. Sometimes it's fun to pull little pranks on the player. #screenshotsaturday #gamedev
Hemiparasitic flowers... Still not ready to properly reveal this project yet but I'm making great progress. I only work on it on the weekends, so I'm not in any rush.
SAGE2025 has begun and the Snoutbreakers alpha demo is now out! Go download and play it, we put a lot of work into it! sonicfangameshq.com/forums/showc...
This week's #screenshotsaturday comes a day early. Happy friday! One week from now, SAGE2025 starts... and Snoutbreakers will be there! Fight the first three opponents in the game's lightweight tournament plus a late-game extra for genre vets in the Snoutbreakers SAGE2025 demo on Sept 19th!
and 15 years later it turns out the setting of minecraft is just kind of there to support your adventures. there's a sort of charm to the deliberate lack of elaboration, y'know? it asks you a question with ruins and monsters, and lets you answer it with buildings and adventures. It's collaborative.
Today, user Giik makes a thread on the Minecraft Forum about the lore of Minecraft's world. The solitude, monsters, lack of structures (except for dungeons), and basic tech is noted. A post-apocalyspe idea is proposed, and one user notes more structures in the future would support that. #minecraft
Settlemoon's been out for 2 years today! Here's a lil' post I wrote (with old development screenshots!!) to celebrate. store.steampowered.com/news/app/244...
Settlemoon - 2 Year Anniversary! - Steam News
Thanks for playing!
store.steampowered.com
Saw this mod and inspired me to make a sprite sheet of my own.
Major balance adjustments for all characters. And Summer Sale! #cent0 store.steampowered.com/news/app/241...
Cento - 2.0.0 Rebalanced every character - Steam News
Rebalanced every character.
store.steampowered.com
If you're looking for something to play this summer, my game Kitten Burst is on sale! It's an RPG/Racing game where you play as a flying cat named Hapi. It's got a full story with a cast of characters inspired by the early internet, Bullet Hell Bosses, and a massive OST!
Dreams of Aether is 50% off for the Steam Summer Sale! 🪅🪅🪅🪅🪅🪅🪅🪅🪅💥 Microgames! Furries! That's it. That's the whole thing. I'm so good at marketing. Get the game for a snack-sized $1.49 USD here: store.steampowered.com/app/3463050/...
Settlemoon is 50% off for the Steam Summer Sale! A unique idle game about building a cozy sidescroller town. Lots of mysterious things to discover...why is this world stuck in a permanent night? Set things up and go AFK! Take your time! Get it here: store.steampowered.com/app/2443780/...
A lot of folk say that the hardest part of doing something is starting it. In gamedev it's the second hardest part. The hardest part of making a game is finishing it. Nobody really tells you this part since the tutorials are all about beginning it.
PARADROP IS OUT - Use tactical drops to win an island war in this micro RTS. Destroy bases while avoiding anti-aircraft guns and enemy air support. Take on 10 missions in an epic campaign, or challenge another player in battle mode! #paradrop #gamedev #godot #godot2d #indiegame #rts #browsergame
You kinda have to be careful with roguelike elements in your game. Randomizing things can lead to a lot of variety, sure, and players learn your game's complex systems faster. ...but it's not necessarily less tedious. It's easy to slip into making something RNG because you don't care about it.
if mollo gets in rivals 2 and gets a shirtless skin they should do this happy pride, top scars are cool as hell
For y'all aspiring game designers, try out this exercise: Take a genre you love and REMOVE one of its main mechanics. How do you make a cool game without it?
Wrote a lil' dev update for Settlemoon to catch folk up to what I've been doing! Check it out: store.steampowered.com/news/app/244...
Settlemoon - Lepioid Update: Been a bit! - Steam News
The game is mostly settled (haha) with some pending bugfixes. We were also busy making Dreams of Aether! A Settlemoon Android port is in the works too, release TBD.
store.steampowered.com
I have not stopped thinking about Añi since I played dreams (and credit to @chaokocartoons.bsky.social for designing the wonderful character!) #dreamsofaether #rivalsofaether #blender3d
Arecacura, The Sway of the Palms, is now available to play on the Rivals Workshop. Download them here: steamcommunity.com/sharedfiles/... Get their stage here: steamcommunity.com/sharedfiles/... #rivalsofaether
Since they just released, it's also @giik.bsky.social 's Arecacura's birthday!!! I'm sure they're probably believed in Añi at one point in his life, maybe!
"Seems that loud Air Armada fledgling forgot some of my lessons over the years, but the resemblance is still there. He's even attempted to replicate my signature moves with his own element. Tsk. Arrogant." Check out Arecacura on the workshop here: steamcommunity.com/sharedfiles/... #rivalsofaether