Gregory Louden

@gregorylouden.bsky.social

Creative & Cinematic Director @Housemarque & @ConvictGames. Art Life 🖼 Projects: #SAROS #Returnal, #BurnGame, STONE, CTRL, QB & more.

If you've been waiting for a sale, now is the time to experience #SAROS for yourself 🛒 Our team pushed to craft the action and world of #SAROS into something truly special for you. Play it loud, be curious and get lost in our new dark sci-fi world. The Yellow Shore awaits☀️

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You start your career working on Academy Award-winning films. Soon you're packing your bags for PAX Aus after directing PlayStation Studios' latest title. At least, that's how it went for Gregory Louden.

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#SAROS Digital Deluxe is on sale for #SummerSale, and you can also try our opening 2.5 hours on PS Plus 🎮 There’s never been a better time to check it out for yourself ☀️ For those who haven’t experienced SAROS yet, I can’t wait for you to try it and love it next 👑

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So proud of our amazing team on #SAROS. Our technology, graphics and VFX just keep getting better 🧙‍♂️ Having an epic VFX sim every game start was a goal for SAROS and they crushed it 🔥 Hope you enjoyed this deep dive by Martin, Risto, Sharman and Konsta 💥 blog.playstation.com/2026/06/17/t...

The VFX tech behind Saros: from NGP to Graphite

Housemarque on rebuilding its visual effects under one unified framework for the PS5 sci-fi shooter.

blog.playstation.com

We are loving seeing you enjoy our #SAROS Photo Mode on #PS5 📸 Proud of our team for getting this out so fast after shipping for you. Keep sharing and we also have new Photo Mode trophies that reward you for capturing some special moments across lost Carcosa 🏆

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Looooved this chat with @gregorylouden.bsky.social of Housemarque. I have the privilege of talking to a lot of creative leads and very few can articulate their craft and the path to mastery the way in which Gregory can. Also, Saros slaps. Get amongst it!

Academy of Interactive Arts & Sciences@official-aias.bsky.social · 2mo ago

On the #GameMakersNotebook Podcast, @trentkusters.bsky.social chats with @gregorylouden.bsky.social about Saros, his early work in film and path to games, creating a spiritual successor to Returnal while developing a brand new IP, building a narrative around the roguelike gameplay, and more!

Super proud of our amazing dark electronic meets drone metal score by the one and only, Sam Slater and the PSCA team. Plus Daniel Avery! It was so special to reamp in Helsinki too. The way our music washes over with drone with the eclipse is one of my fav moments in #SAROS ☀️ Enjoy Carcosa 🔥

PlayStation@playstation.com · 3mo ago

The Saros Original Soundtrack is now available on streaming platforms. The composer explains how its unique blend of dark synthesis and drone metal came to be: play.st/3PWjSXR

SAROS is here! I’ve spent the last 3yrs helping to bring Carcosa to life as Environment Audio pillar lead. It’s been amazing to work with HMQ again. They spoiled us with opportunities for rich and exciting sound design moments. Can’t wait for you to hear what we’ve all been up to! 🧡

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Proud to launch #SAROS🔥 We set out for SAROS to be the ultimate evolution of the Housemarque gameplay first experience for you all. It has been a dream project to direct with a dream team and I am so proud 🎮 Enjoy Carcosa, come back stronger and thanks for playing all 💪🏻

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Amazing to see players finally playing #SAROS with our Digital Deluxe Edition. For everyone else come back stronger on April 30, and we can’t wait for you next. We’ve been waiting for years for this and your feedback is amazing. Enjoy lost Carcosa! We built SAROS for you.

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