Grover Wimberly IV ♠

@groverwhim.com

Producer @ Nightdive / Atari Producer/Director @ Whim Indie He/Him, BLM Views mine Selatria, Spellbearers, Delivery Issues, Killing Time: Resurrected, The Thing Remastered, Turok 1+2, Blood: RS, SiN Reloaded, Thief: The Dark Project Remastered + More!

Smaller, scrappier teams, making multiple projects. Why bet all your chips on one massive AAA game, when you could make 3-4 decent smaller games in that time if you manage smaller teams and scope.

trans rights frankly is a top 5, potentially top 3 issue for me despite not being trans and not having any trans family being bigoted against trans folks not only hurts my trans friends and every trans person but is so predictive of further bigotry

I was reading the article of Team Cherry saying the only time concern for their game development is "death" and I can't get it out of my head. At the rate we develop indie games part-time, that might mean only 7 or 8 fulfilling indie games in the tank. If that isn't a sign to make smaller games...

Well, it finally happened! After 9 years of Unity dominance, Godot was the most used game engine for GMTK Game Jam 2026 submissions. 🤖 Godot - 47% 🎮 Unity - 34% 🛠️GameMaker - 5% 🚀 Unreal Engine - 3% ✨ Other - 11%

Pie chart showing game engines used to create 10,511 GMTK Game Jam games in 2026. Godot has the largest slice with 47%. Then Unity with 34%. Other with 11%. Game Maker with 5%. And Unreal Engine with 3%.