grumbo! (Happy! the Hippo)
@grumbo.dev
lil solo indie dev currently working on Happy! the Hippo. it is a completely normal platformer game. check out the demo or wishlist it if you want ❤️ https://store.steampowered.com/app/1924900/Happy_the_Hippo/
i made a point and click/pet simulator thing in unreal's UMG (these are all just UI elements lol) #unrealengine #gamedev
Today I released Scythe 0.4.0 which brings Hotspots to Unreal 5.5: 🧵(1/9)
ok but does your game have a dedicated slick button #gamedev #unrealengine #indiedev
slick edward is getting a little too slick and he’s making me insecure :( #unrealengine #gamedev #indiedev
We're debuting our very first game, Cat Secretary, at PAX East Fix the router, snoop on your coworkers, team up with MouseCorp, and save the company from an AI takeover! 🐭 We'll see you at Booth 15093 😻 #PAXEast #gamedev #indiegame #cozygame
i made light booleans for my stylized lighting plugin! it is very nice being able to exclude/include certain lights in certain areas (and cast basic shadows) #unrealengine5 #ue5
my plugin’s custom lights support colored/animated materials now lol #unrealengine #ue5 #gamedev
The Video Game History Foundation Digital Archive is now available to the general public. A lot of content. Dev documents, behind the scenes, collections of magazines, history you know. Please do donate if it is possible, as they did an amazing job gathering this info. archive.gamehistory.org
huh someone did an article on my lighting plugin. neat lol 80.lv/articles/thi...
Custom UE5 Lighting System For Creating 90s-Style Renders
The creator plans to share the system as a downloadable asset.
80.lv
added cel shading to my custom lighting plugin for UE5 :) it’s handled in the actual lighting calculation, so it works properly with lighting and shadows (no post processing except the outlines). still WIP but really happy with it! #unrealengine #ue5 #gamedev #gameart
it is not beautiful blue skies and golden sunshine today :(
RIP david lynch :( i wouldn't be making the stuff i'm trying to make without his work i never finished it but here's some screenshots from a project a few years back when i was blatantly ripping off his stuff one of the few people to actually change the way i see art as a whole. heartbroken :(
tim sweeney watching in horror as i go out of my way to make his billion dollar, cutting edge game engine look as outdated as possible
i finally got my custom 90s pre-rendered graphics-style lighting/shading system for UE5 working, i’m so happy yall have no idea. first test scene with it, no default unreal lighting here :)) #unrealengine #gameart #ue5 #gamedev
i got a wolfenstein style raycasting renderer working in a UE5 material lol #unrealengine #ue5 #gamedev
got realtime dithering/color palette swaps working in UE5 :) not for any particular project, just messing around #unrealengine #ue5 #gameart
man it’s been such a good year for music it’s kinda crazy
need to figure out the flickering (and dozen other issues) but my custom shadow mapping in ue5 kinda sorta works :)))
pov: you are point light being dragged around the scene to test the most unoptimized, barely functional shadow mapping known to man
Happy! the Hippo recovered development tape #1 (~2004) #gamedev #indiegamedev #indiedev #retro