gummy

@gummidot.bsky.social

pfp @seikairi.bsky.social

next #VRCLens addon will be a camera dolly with teleportable pins This is one of the first VRCLens mods I ever worked on 3 yrs ago (then I lost my unity project 💀) huge s/o to the Hotel Qadesh Dolly-M from back then for the inspiration. this will also be free.

Updated "2000s Classroom" to VRC Light Volumes 3.0 by @sim.red with advanced features: Animated Cookies, EVSM Shadows and Froxel Based Volumetric Fog (not included in VRCLV). That means: almost "real-time" and "physically correct" light and shadows. Must be enabled in the world menu #VRChat

Someone on JP twitter noticed that both VRCLens and default VRC camera have this sharp cutout effect on focused avatar edges, if you look real close The latest #VRCLens Add-ons has a mod to soften those edges so it looks a little more natural, less green-screeny

Depth of field comparison of VRC camera vs. VRCLens vs. VRCLens + smooth DoF edges mod

❗BOOK RELEASE❗ My dissertation "Life in Virtual Reality" has finally been released at transcript publishing and is now available FOR FREE! It condenses almost a decade of my research on #VRChat and Social VR into 337 pages. Have a look and please share! 📖👀

Life in Virtual Reality

An ethnographic inquiry into the lifeworlds of long-term Social VR users, concerned with the phenomenological and sociological analysis of everyday life.

transcript-publishing.com

Sounds like a great idea. Here is a great solution for those who don't know blender well and want an all unity method to optimizing your heavy avatars from my findings so far. Here are some examples of my Miltina and Eno3D. Both known for high poly avatars.

SNAX@snaxbeats.bsky.social · 3mo ago

If we are continuing to move the goal post from Poor rated to Medium rated avatars then those of you who can achieve this level of avi optimization need to step up and either help those who dont know how to optimize, without expecting some kind of compensation. 1/?