These are all the pieces for the current location(room) I'm working on for Gunwale. I did originally start out doing big single images but I discovered that smaller pieces with more parallax looked cooler in motion.
Gunwale
@gunwaleregis.bsky.social
A cozy sci-fantasy adventure aboard a narrowboat with Greeley Stonehammer and her cat, Yato. Together, they explore the strange new world that is adulthood.
So yesterday morning I wake up and decide I've been approaching the controls to Gunwale all wrong by trying to make it work for Joypad first. So I sat down and spent the day reworking things to work with mouse. Now it feels right.
More of the little ones from the past in the future to be. Glad I did this, it's really helping me fill out the characters' stories for the game.
ME: What if I made more work for myself and put together a prequel comic to Gunwale? YOU: Nobody could be that stupid. ME: Look behind you, a three-headed monkey! Drops art and runs away...
Spent this week struggling with code but I did draw this last night, a new critter for Gunwale.
A little bit about how I'm putting together the locations of Gunwale.
Building a world | Space Captain Steve
Here are some nicer quality videos to show my current process for building the locations in Gunwale. This is the Stonehammer Quarry, it's ow
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This week in Steve draws sci-fantasy space buildings...
Working on making up space houses today... Also, what's a straight line?
A new birb from Gunwale just dropped, the pinwing. I do pinwings now, pinwings are cool. They get their name from the venomous spurs on their wings (you can tell it's a bird designed by an Australian)
6 months into the year, I finally started putting this together. Part art book and part world guide. It's going to have lots of sketches and behind-the-scenes process, as well as heaps of world info and art.
Talking about more animating stuff over on my Patreon. (free)
Here comes a new challenger! | Space Captain Steve
Here comes a new challenger! by Space Captain Steve on Patreon. Join Space Captain Steve's community for exclusive content and updates.
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Working the kinks out of the Spine plugin for Construct. By 'kinks' I really mean to say I'm leaning my way around it. Pretty happy with it so far and it's not even final release yet.
A few test heads for Greeley made from various sub-objects. I've got a few more pieces to do but I'm pretty happy with the cartoony feel so far. These are going to be pretty small on screen most of the time as seen in the pic with her on the Regis.
Swapped one of the critters (the Waggletail) from a set of sprite frames to a Spine puppet. Same animation that I'd exported as frames from Spine before but now it's higher res, smoother animation and I get to use skins for variety. Also, less memory.
Me... desperate to make something that looks like an anime show on my own before I cark it. A sequence for a pretend OP for Gunwale.
Some background character kids for Meggie's class at the Grand Library. Well, they're supposed to be background characters, but I can already see them having their own adventures. I think I'll end up threading a big adventure for them as a background thing for attentive players.
I'm designing a bunch of background character sprites to fill out crowds in the background. The plan is to do one character pose each day. So far, so good.
New model sheet for our girl, Greeley in her summer outfit. Now with her fancy-looking dragonhead barge pole.