@guvacode.bsky.social
X-Arena is a fast-paced twin-stick shooter featuring a unique hexagonal arena and roguelite perk system. #freepascal #raylib #gamedev #indiedev
X-Arena
YouTube video by Guva Code
youtube.com
Hey! **raylib 6.2** is out! 🔥 It was supposed to be a small patch version but it comes with +300 improvements from +100 new contributors! 🚀 Release notes: github.com/raysan5/rayl... Windows Installer: raysan5.itch.io/raylib
Volna — lightweight IPTV player for Linux written in Free Pascal with raylib + libmpv. github.com/GuvaCode/Vol... #raylib #iptv #freepascal
Micro Racers — Top-Down Racing in C + raylib Ported a racing prototype from Pascal/Skia to pure C + raylib. Single file, no dependencies besides raylib. github.com/GuvaCode/Mic... #raylib #gamedev #c #racing
raylib projects showcase 2026 🚀 Really exciting to see another year of amazing projects created by raylib community! 🤯 youtu.be/ZwZcVy4tWws
raylib projects showcase 2026
YouTube video by raylib
youtu.be
Well, the creation took too long. That's why I decided to release the first demo. guvacode.itch.io/elite-arcade #indiedev #solodev #raylib #freepascal
Elite Arcade by Guvacode
Available for Windows, Linux
guvacode.itch.io
I continue to write a minimal e-book reader. I have fully completed the FictionBook(fb2) and epub parsing. #pascal #raylib
Just updated the list of #raylib games/apps on Steam! There are +50 at the moment! 🔥 Do you know any other game made with raylib not included on this list? It's very difficult to track all the projects using raylib in the wild! 😅
Hey! Next week I'm giving a talk at @fosdem.org 2026! 🚀 And I'm already coding it, with #raylib! 💯 Who’s coming? 😄
Trying PBR models. Also replaced the skybox with an HDR one. But it takes up too much space, need to create some kind of skybox generator. #gamedev #indiedev #solodev #raylib #freepascal
#raylib has reached **800 contributors**! 🚀 Many thanks to all the devs that have helped to improve the project along the years! THANKS! ❤️
Imagine if you could run #raylib with no need for an OS, just a simple memory buffer. Now you can. 🤯 NEW backend: PLATFORM_MEMORY, full 2d/3d rendering to a memory framebuffer, only libc required! 🚀 All raylib functionality in ~200KB! Future is now! 🥳
Hey! Are you attending BCN Game Fest in Barcelona next week??? 🔥 Next Friday 10th October I'm giving a talk about raylib, how processes automation is helping to expand the project for the future! 🚀 See you there! 😄
🎤 Ramón Santamaría - Engineer, developer, teacher and entrepreneur. Creator of raylib (raylib.com), a popular, internationally award-winning open source C library that has helped thousands of developers around the world learn and enjoy video game programming.
Not been about for a bit so let's start catching up. A new video of my SAA1099P Soundchip Interface for #RC2014 / #RCbus systems being used on a #ZXSpectrum, connected via my ZX-RC Bus Interface, playing some #SAMCoupe E-Tracker music. 2014.samcoupe.com #chiptune #demoscene #soundchip #retrogaming
Just finished the core for a chiptune library tester. The entire architecture is interface-based, making it highly extensible for new formats. Renders audio via raylib and uses a patched libzxtune for decoding. Built with Lazarus/FreePascal. #raylib #сhiptune #chipmusic #FreePascal #zxspectrum #8bit
I'm still experimenting with #freepascal + #raylib + #R3D. Added hit particles. And made the opponents a little smarter :) #gamedev #solodev
I've almost figured out the kraft physics engine. #raylib #freepascal