PGXD/HatLink
@hatlink.bsky.social
it is I, pgxdhatlink! a hat in time forever. that is who i am. they/it/she | lvl 19
2000 fps now + solid vsync on android lesson: do not fuck the graphics processing unit. less render passes and pipeline switches alongside combining pipelines result in vastly improved performance
400 fps on a radeon igpu; two (2) on fucking nvidia ??? the best part: 20 nvidia frames per second when i *don't* have my "gaming" laptop plugged in
every time i wake up to some new bullshit UI change with no option to revert i don't click on a button. i click on the position where i know a button is, if you move it or change how it looks and i can't revert it you should be sentenced to 1 week of coding without a physical keyboard
400 fps on a radeon igpu; two (2) on fucking nvidia ??? the best part: 20 nvidia frames per second when i *don't* have my "gaming" laptop plugged in
bluesky image cdn has a one in ten chance of never loading an image or taking forever to do so. (especially on mobile) ik I can set a different one but like, why is it like this
they should invent excursion funnels irl, i fucking love cfg
ibispaint back at enshitification again, this time enforcing usage limits on previously unmetered features and possibly blocking older versions by requiring serverside subscription verification
hair attempt 2 this actually looks decent somewhat #blender next up make smoother/add detail and then rigging
progress for today i guess, ill figure out the hair later i guess
ts looks awful, probably need to do a different approach, especially since circle → path destroys the tricount
i cannot take this mirror shit seriously, WHY DO YOU NOT MIRROR TILT. AND FUCK IT UP BADLY
istg if ibispaint ver.14.1.0 does not include the ability to load custom .obj/.fbx files from device instead of cloud materials imma (perchance) create another tool like i did for animation resolution. maybe a whole toolkit for modding ibispaint or adjacent in the same way as revanced.
i wouldn't care that an art tool (or any tool) i use is vibe coded, because i'm still going to be drawing the art, using my own hands, and my own mind.
according to the preview in the next ibispaint update (ver.14.1.0), you'll get a filter higher quality filter of an existing one, but it seems to be cloud processing and limited in usage unlike existing cloud filters (watercolor, bg removal). also possibly explains the removal of autopaint