I get it, some people don't like motion blur in games, but it still irks me when people gaslight themselves into thinking that motion blur isn't real, while exactly describing the experiment that proves to you that yes, even when looking at the world with our own eyes, motion blur is a thing.
Hauke Thiessen
@haukethiessen.bsky.social
Senior Tech Artist @Deck 13, previously Limbic Entertainment Gamedev Tools Enthusiast 📝 Blog: https://haukethiessen.com/ 🖼️ Portfolio: https://www.artstation.com/haukethiessen Also on Mastodon: @haukethiessen@mastodon.gamedev.place
I just noticed that the new Speedtree version, containing a fix that I desperately needed, got released almost 3 months ago! Tbf, I only checked the official web site, forum, and the Unity blog regularly, so it's probably my fault that I missed it🫠
TIL that McDonald's fries are officially called 'World Famous Fries®', and I'm simultaneously rolling my eyes and slightly impressed that somewhere out there, there's a marketing agency that got paid for coming up with that name.
New #gamedev blog post: haukethiessen.com/the-art-of-d... This time, it's not as technical, and it's honestly mostly based on speculations, but at least reasonable ones (If you worked on any Two Point games, feel free to correct me, though).
The Art of Doing Nothing – Hauke Thiessen
haukethiessen.com
*sigh* 'redundancies' isn't a word to use when reporting about layoffs. I understand why the company announcing the layoffs might use it, but if you're a reporter and using that euphemism, you're not doing your job.
If you've been watching recent engine-related news from the industry and are feeling disenchanted with that trajectory, I'd like to share some non-mainstream projects that might brighten your day:
On March 26, 2026, during a debate on violence against women in Germany’s Bundestag, left-wing MP Kathrin Gebel was repeatedly interrupted by AfD MP Martin Reichardt. She responded: “Mr. Reichardt, the clitoris has 3,000 nerve endings, and you’re still more sensitive. That’s quite an achievement.”
For @aftermath.site, the Steam Machine costs too much money because of greedy freaks. But a community has formed around optimizing a low budget alternative made from failed PlayStation 5's that got turned into crypto mining cards and then resold as garbage. aftermath.site/bc250-steam-...
Bless The BC250, The Budget E-waste Steam Machine Alternative
The Steam Machine is expensive due to evil freaks. Let's make a miracle computer out of garbage.
aftermath.site
Purchased an AMD BC-250 crypto mining card and I’m gonna install Bazzite on that sucker for @aftermath.site. Literally just making a steam machine out of a PS5 APU. Please support the site if you like funding this stuff.
Quick #Unreal tip due to the current heat wave: Disable the realtime viewport! As long as you aren't actively working in the level, you don't need it. No point in rendering the game at 60 fps while you're busy editing blueprint graphs. With a beefy GPU, this reduces the room temperature noticeably.
Hey mateys! 🏴☠️ Our next #CorsairCove Developer Stream is just around the corner. This time, our Art Director Simon will join us to talk about the Art of Corsair Cove. 🎨 ⏰ Stream starts tomorrow, June 25, at 4:00 PM CEST / 7:00 AM PST https://www.twitch.tv/limbicentertainment
As someone who plays primarily on PC, the whole discussion about GTA 6 skipping the physical release feels like a fever dream. Like, I tend to forget that games on discs are still a thing.
Two Point Museum really is a showcase for pragmatic tech art decisions in #gamedev . To give the visitors some privacy on the toilets, a trapdoor closes on top of the cabin while its in use. That's like 5 minutes to implement for an animator.
Seeing Hourences leaving Epic, and especially his reasoning for doing so, really shows how Epic has changed. Hourences always used to be the shining example for what an individual could achieve using #Unreal. His Solus project dev diaries were a huge inspiration. www.youtube.com/@Hourences/v...
The #Unreal MCP is a bold step for the mystification of software. Unreal has grown so complex that even for mundane tasks you have to wade through obscure checkboxes, outdated docs and deprecated features. But instead fixing these issues, Epic now gives you an AI model that uses the engine for you.🧵
All uses of AI are costing someone… this sucks as the Game UI database is such a valuable resource.
If you have downloaded the Hogwarts Legacy Creator Kit, take a look into ...\HogwartsLegacyCreatorKit\PhoenixGame\Tools\Scripts\EditorPython\PEEVES\Core It contains all validators, written in Python. Excellent learning resource if you want to get the most out of validators in #Unreal. #gamedev
Hogwarts Legacy's modding support makes it possible to see just how many validation steps Avalanche Software has set up for their assets: support.curseforge.com/support/solu... If you want to add content validation to your #Unreal project, it's a good starting point to see best practices in action.
Sad to see the Rayman Legends Retold. The original is one of the very rare games that combine pure 2D graphics with a really high production value. Would've loved to see a remaster to demonstrate just how good modern 2D games can look. Instead, it just looks like every other AA game out there.
The Halo remake/ Gears prequel show how different games looked on the XBox/PS2 and on the 360/PS3. Low polycounts and missing normal maps forced the designs to be more efficient. No noisy details, but big shapes. I vastly prefer these designs, even when combined with modern graphics techniques.
Just tried out Paralives, and it's really as good as I hoped for. Funnily enough, I noticed the game when the developers published a video (years ago) showcasing their system for furniture scaling, which inspired me to try out 27-slicing for meshes: haukethiessen.com/using-27-sli...
Using 27-sliced Meshes in Unreal – Hauke Thiessen
haukethiessen.com
The performance of Unreal's message log isn't great, especially if you log a lot of messages. Luckily, it's easy to fix and to make it a looot faster: larstofus.com/2026/05/28/h... #ue5 #gamedev
How to make Unreal’s Message Log 100 times faster
One of the quirks that Unreal beginners are often irritated by is the fact that the Unreal editor has not only one, but two log windows. The more commonly used one is called ‘Output Log’…
larstofus.com
Hello mateys, The time has come! We can officially confirm that the demo will set sail for everyone next week. 📅 May 28, 2026 🕓 7AM PDT | 4PM CEST We can’t wait to welcome you all aboard! 🏴☠️ https://t.co/XiNYCNVqVo
This is the first time we ever made a trailer in our native language!! What do you think? 😅
Hogwarts Legacy's modding support makes it possible to see just how many validation steps Avalanche Software has set up for their assets: support.curseforge.com/support/solu... If you want to add content validation to your #Unreal project, it's a good starting point to see best practices in action.
CurseForge Support
We're here to get you informed on everything you need to know about CurseForge, including helpful guides and troubleshooting articles to back you up when you get in a pickle
support.curseforge.com
#Unreal now has material functions to create UVs for hex tiling, tri- or octaplanar mapping and other projections, even with POM support and (bi)tangent vector outputs for normal reorientation. Figuring out the math for that on your own is quite daunting, so these premade functions are super useful!
New blog article📝: haukethiessen.com/better-rough... This time about composite textures in #Unreal: What they are, why you should use them, and most importantly, how to automate them, using a plugin that I wrote recently. #opensource #gamedev
Hey Pirate Crew,🏴☠️ Have you already booked your summer vacation? I’ve heard Skull Rock is amazing this time of year, crystal blue seas, beautiful beaches, and the smell of gunpowder in the air. Make sure you don’t miss the booking date for your trip to #CorsairCove https://t.co/g6szb8WScw
Pirate Facts #1 🏴☠️ The pigs in Corsair Cove aren’t there by accident! Pirates often kept pigs on their ships. Without refrigeration, they needed a reliable source of fresh meat. Pigs were perfect because they were easy to feed and could be slaughtered when needed.
The schedule for the German Dev Days got released: www.germandevdays.com/program Lots of promising talks, and I'm happy to share that I'll also be there to talk about developing games that can be played on handheld devices without being chained to a charger.🔋 #gamedev
We have the best pirate crew one could wish for! 🏴☠️ 100k wishlists in less than two weeks is simply amazing! 🎉 If you haven’t wishlisted Corsair Cove yet but would like to, then please follow this way. https://t.co/ApHh2Fs1y5