Lars Thießen

@larstofus.bsky.social

Senior Gameplay Programmer and former gamedev professor. he/him Blog: https://larstofus.com/ DMs are open.

Because of reasons, I am tinkering with the editor localization of Unreal again, and I just can fathom why anybody ever thought this was a good idea. Half of the text in the editor consists of untranslatable variable names anyway, so every label ends up looking like this: #ue5 #gamedev

A cropped screenshot of the Unreal Editor, showing a label and it's tooltip. Both are partially translated into german.
The label reads "Override Weltschwerkraft".
The tooltip reads "Bei 'true' wird GlobalGravityZ anstelle der Projekteinstellung DefaultGravityZ verwendet.".

#UE6 introduces Verse, a programming language that can distribute large-scale computations over hundreds of servers and thousands of CPUs automatically, in real-time. Which is proably Epic's best shot at making their launcher run smoothly 💀

How many files do you expect a program to read from disk to fill a drop down menu with 14 entries? A) 0 A) 1 B) 14 C) > 1.5k Bonus question: What do you guess is Unreal's answer to this question? 🫠

The demo for Corsair Cove, the most recent game I worked on went live a few days ago and so far the feedback has been amazing. If you haven't yet I really recommend trying out the demo 🥳

A cropped screenshot of the steam review rating of the Corsair Cove Demo, sitting at 92% with 220 reviews.

Why optimization matters: When signing into Windows takes too long, Windows can activate the screen lock, and, by doing that, sign you out again before the initial sign-in is even finished! I now always have to move the mouse while looking at the login screen, just so I can reach the desktop 🫠

For those not happy with the new "Home" tab from Unreal Engine 5.7.3, to remove the tab: == Edit: Engine\Config\BaseEngine.ini Section: [SystemSettings] Add line: HomeScreen.EnableHomeScreen=False ==

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Did some local changes in my local Unreal version to launch the UMG editor 3x as fast... But I'm not sure if it's worth it to clean up the code and triple-check potential issues to a degree that I can open a pull request. I already have 10 open ones just idling in the queue for ages 😖

meshoptimizer 1.1 is out! github.com/zeux/meshopt... Featuring two new major features, meshlet topology compression and opacity micromaps, as well as a few smaller features and improvements! More information in the infographic and release above :) Boosts and repository stars are welcome!

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