Helianthus Games - making Focus Invictus

@helianthus-games.itch.io

Indiedev making Focus Invictus - a pixelart productivity game where you grow a galactic Roman empire while focusing on your IRL tasks!🚀 https://bio.link/helianthus_games

Fellow gamedevs, spice up your space game🚀 with my newly released asset pack of animated planets 🪐 (now 5 different sizes and other matching space asset packs in my pixelart asset store): helianthus-games.itch.io/25-spinning-... #gamedev #indiedev #pixelart #gameassets

🪐 25 Spinning planets (24x24px) by 🌻Helianthus Games🌻

Detailed spinning pixel art planets, ~2k frames! (24px version)

helianthus-games.itch.io

CALLING ALL LOW BUDGET INDIE GAMES‼️ We're gathering games interested in participating in a "Low Budget, Big Heart" Steam Festival! 💰Self Published, Self Funded 🤏Under ~50k budget 🚫NO AI if you're interested in the festival sign up here: forms.gle/cndDrEf4rxiL... rts appreciated :)

Low Budget, Big Heart Steam Festival interest form

We're looking for interested developers of low budget games to participate in our potential steam festival! Self published/self funded games are also welcome. If your game had a development budget ov...

forms.gle

Fellow gamedevs, spice up your space game🚀 with my newly released asset pack of animated planets 🪐 (now 4 different sizes and other matching asset packs 🌌 in my pixelart asset store): helianthus-games.itch.io/25-spinning-... #gamedev #indiedev #pixelart #gameassets

🪐 25 Spinning planets (42x42px) by 🌻Helianthus Games🌻

Detailed spinning pixel art planets, ~2k frames! (42px version)

helianthus-games.itch.io

After working hard for almost four years to build @debugmag.com I’ve come to the difficult conclusion that I simply can’t do it anymore without some extra help. When things go wrong, as the founder I quite rightly jump in to fix them, but that takes valuable time away from editorial work. Cont…

The thing about actually making your video game real is that your projected imagination of what it will be is gradually substituted with concrete reality, and that reality is mostly going to be pretty bad until the game is almost finished. This is pretty heavy psychologically.