Here’s a handy tip for painting roughness maps in Painter
Henning Sanden
@henning.bsky.social
Co-founder of FlippedNormals. 3D artist and startup founder. I used to work on movies. Live in London. Character mentorship available: http://henningsanden.com
More roles have opened up here at Absurd Ventures. Join us if you love AAA games with a ton of storytelling. www.absurdventures.com/careers
Im working more on the textures for my Kaiju. Having tons of fun in Painter, with baked maps from Marmoset.
Ive finally started on texturing. Very early days. Render from Iray in Painter
From a recent mentorship review, making a portfolio from scratch
Ive finally started on texturing. Very early days. Render from Iray in Painter
Working more on the topo and UVs, testing out more Marmoset baking
Flow is a good thing to think about when creating appealing shapes for #gameart
Heres a pattern i use all the time when sculpting. Really helps to get appealing shapes.
Heres a pattern i use all the time when sculpting. Really helps to get appealing shapes.
Im having tons of fun with this character! Doing a Blender test
Its so much fun to see the ratings coming in for the Brush Kit we launched recently!
First Marmoset bake test with auto uvs. Tons of issues but Im the progress so far!
For games, whats the correct way to smooth the normals for a character? Currently Im using Soften Edges in Maya. Do you do a uniform soften based on the angle or do different areas get a custom angle?
You know how marketing for movies are lying or severely undermining the work of VFX companies? It's because the audience likes when things are 'real'. Imagine a movie being made with AI - the backlash would be 100x more intense than this.
In games, are poles okay or should they generally be avoided? If they are bad, what's the consequence of having them?
Hey Hey! I´m new here, have a look at what I do:
From a recent mentorship review focusing on creature sculpting and design