Hexler Heavy Industries

@hexler.bsky.social

Fiercely independent software since 2007 · TouchOSC · KodeLife · TouchViZ · Protokol · Based in Tokyo / 東京都 · Contact: support@hexler.net · https://hexler.net

KodeLife real-time GPU shader editor update out now! We've got some new settings for controlling audio reactivity, improved the interface on mobile platforms and fixed a bunch of problems, as per usual. Shader scene from the 'Galvanize' demo by Alcatraz, included in the app. Happy Koding!

TouchOSC MIDI & OSC control surface update out now! Today we've got something for the coders: 'Shared Scripts' to share common blocks of code between controls, making it easier to organize complex projects. If you're in the 'vibe' camp, we're looking into making that easier as well. More soon...

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Hm. Not very long. Editors like shadertoy and Kodelife make it pretty trivial to get set up, and Claude can teach you whatever you need. Is the person you? Have they ever touched non-shader code in the extended C/C++ family? Rendering a julia/mandelbrot would take sub-5 minutes and like 15 LOC

TouchOSC MIDI & OSC control surface update! Back from hibernation we've redesigned the way game controllers are handled to be much more intuitive, plus added a bunch of goodies to the log view. Expect many more updates big & small coming this year... Happy Kontrolling!

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