@rangemarten.bsky.social

Just blogged: Five years after my .NET preferred console stack post, an update on how I've split the recipe into a slim template to scaffold and Devlead.Console as a versioned source package, so bootstrap code stays in sync across projects www.devlead.se/posts/2026/2... #dotnet #csharp #nuget

@devlead - Mattias Karlsson's Blog - Template plus source package: my .NET console stack in 2026

How Devlead.Console and a slim template fix template drift while keeping the same opinionated console bootstrap

devlead.se

KodeLife real-time GPU shader editor update out now! We've got some new settings for controlling audio reactivity, improved the interface on mobile platforms and fixed a bunch of problems, as per usual. Shader scene from the 'Galvanize' demo by Alcatraz, included in the app. Happy Koding!

#C64 #Delphian progress: modified my own 3D model editor to output files for the C64, so now I have a spaceship in game.🙂Lots of changes to the 3D engine to support polygon types: points, lines, triangles, quads, and pentagons. Solid polygons might be playable on a 1Mhz C64...🤔