Time for a new trailer in our serie highlighting each playable characters of our JRPG #TakoNoHimitsu! This time we focus on Mylene Crew, the world most famous singer!π€ #screenshotsaturday #pixelart #gamedev
Tibo
@heytibo.com
π Freelance technical artist https://heytibo.com/ πΉοΈ Makes games and such http://gtibo.itch.io π§βπ Currently working on Wild Cosmos s.team/a/3051070 π«π·π₯ Criminally French πͺ Gym boi
Retour de Spawn, l'Γ©vent Γ©tait vraiment cool, j'ai croisΓ© pleins de devs indΓ© et reΓ§u pas mal de retour constructif sur mon jeu aussi. Γa me pousse Γ mettre Γ jour la dΓ©mo de mon jeu π«
Are you a solo developer or a small team working on indie game projects? You're welcome on weindies.org. #gamedev #indie #weindies
A sound redesign made primarily with foley recordings to bring life into these mechanisms. #gameaudio #gamedev #zelda
A few months into it, we realized our "little game"... wasn't so little after all! So we completely rebuilt it, switching to isometric 3D! This allows us to animate faster, test more easily, and above all... have twice as many walls to decorate! πΌοΈ -Distro #indiegamedev
So happy to reveal the release date of MyDear.exe!! It's so sooo! Can't wait! Wishlist the game on Steam today to be ready for November 2! store.steampowered.com/app/4255640/... #gamedev #indigame #cosygame youtu.be/vWwQ4quMCFs?...
MyDear Exe - Official Release Date Trailer
YouTube video by Indie Games Hub
youtu.be
Ptit Γ©cran pour le stand pour Spawn π Faut peut Γͺtre que je rajoute des trucs.
The bow spray in Seagazer has no particles. It's two mesh sheets that run the ocean's own shader code, bent into shape in a vertex shader. Here's how it works, made in @godotengine.org. 1/6 #godot #godotengine #gamedev #indiedev
π Balloons (still need to polish the flying state and disintegration animation) #godotengine #gamedev #wildcosmos
I fucking worked multiple hours on something that I would have known was impossible if I'd read the documentation beforehand.
Smiling Friends: Psychicpebbles & Zach Hadel
ALT: Smiling Friends: Psychicpebbles & Zach Hadel
static.klipy.com
Now streaming the development of my Colony Sim + RPG videogame "AVE VIRIATE"! βοΈπ€βοΈ Now that entities can have action queues to move and animate, time to link the simulation info so I can animate their current task! Come join me! www.twitch.tv/sorcerystory #gamedev #indiedev #godotengine
#artvsartist (Yes, I like colorful stuff.) #godotengine #b3d #gamedev #animation #shader
πͺΌ I wanted to optimize the small jellyfish visuals in my game, so I refactored them into a multimesh shader. #godotengine #gamedev #wildcosmos
I'll be so happy when my next game will be a flat world with constant gravity direction and strength π« 80% of the issues I got on Wild Cosmos is because everything is on planets.
πͺΌ I wanted to optimize the small jellyfish visuals in my game, so I refactored them into a multimesh shader. #godotengine #gamedev #wildcosmos
Testing something a little more subtle?
Which style of grass do you prefer?
c'Γ©tait trop cool de discuter avec Sofiane et @elmogurito.bsky.social ! et d'inaugurer ce format discussions croisΓ©es, qui continuera j'espΓ¨re π
Rencontre au sommet : on a reΓ§u Antoine Rey et Sofiane Saheb, respectivement game designer sur #Cairn et lead designer sur #Jusant. DΓ©jΓ la vidΓ©o prΓ¨f de vos potes trentenaires qui laissent de la magnΓ©sie partout. βΆοΈ youtu.be/caYlHNdmVYw