Ian Zang

@ianzang.bsky.social

Parrot Dad, Board Game Designer/Professor

Hell of a Deal from Cameron Reid and @smirkanddagger.bsky.social has pulled off a magic trick. This game is DANGEROUSLY luck-based. You have to pull off some obscene hands to win the game. I played with my in-laws, and fighting the final boss where only one of us could lose. Quad. Aces.

Flopped quadruple aces.

Mark gives an interesting review. We definitely didn't design this with heavy gamers in mind. It had to stay firmly in the "family weight". When we named "complex" mode, we considered who our audience was. I'm interested in hearing others thoughts!

Meeple Mountain 🔜 Gen Con@meeplemountain.com · 5mo ago

Mark reviews A Familiar Find, Darrington Press's family card game of gathering ingredients and friendly sabotage. www.meeplemountain.com/reviews/a-fa... #BoardGames 3.5/5 ★

My students used Turing Machine style validation cards to adapt a video game. You use it to check to see if someone you invited into your house is a "visitor".

No I'm not a human overlay cards.

Got some excellent feedback tonight during a playthrough of my new game "Roads/Streets with No Name" Unpub continues to take my game from "this is decent" to, "dang, this is really fun" in so little time. Thanks to everyone who has played!

Board game about scientists uncovering the mysteries of an ancient city on a table surrounded by players