Took a longer than anticipated break from modding to work on other things. Back in the saddle now. Up first, The Brotherhood of Old version 2.0. After that, finally finishing up Shadow of the Deep.
Vincent Ignition || Ignition Workshop
@ignitionworkshop.com
• Brotherhood of Old creator • Quest dev on @Skyblivion.com • Working on Shadow of the Deep & an unannounced game. Opinions are my own and those of the eldritch entity that whispers into my ear at night https://linktr.ee/IgnitionWorks #IndieDev #GameDev
Shoutout to Bethesda Gear for the longest shipping time in the known recorded history of the world. I ordered this quite literally over a year ago and it arrived today. 🎉
I will not provide context but given the timing you can probably correctly assume why this crab is celebrating.
Crab Rave
ALT: Crab Rave
static.klipy.com
Absolutely terrible time for games. If this isn't an industry-level crash, I don't know what is.
Really sad to hear about the layoffs at Bethesda. I'm still devastated that I didn't get the job I was interviewing for with them a few years ago. Now seeing people get laid off who were hired from that same job pool I was in. I can't imagine the pain... My heart goes out to all affected.
some are funny, others are pure nightmares
alright some bugs are funny
The most powerful lore explanation you can ever produce is "don't worry about it"
Super happy with my procgen and landscape shaders. Look how nice this terrain looks. (Pay no attention to the very broken water in the background) #GameDev #IndieDev #Shaders #ProceduralGeneration
Any form of software development is a meandering series of solving inexplicable bugs. Anyone who tells you they actually know what they're doing is lying or delusional.
naked character creator man's big brave world tour
Procedurally generated landscape system with smart biome detection and texture scattering. This was a huge pain in the ass to make. 😵💫 Shout out to ambientcg.com for the textures. #GameDev #IndieDev #ProceduralGeneration
I interrupt your scheduled programming to remind you that Jack of Blades is returning.
Fuck man. They did it. Ocarina of Time remake. 🤯🤯🤯
Here's a preview of something I've been working on. A fully playable character creator, built from scratch in my custom game engine. Obviously going to be part of a much larger game. It's not much yet but I'm excited about the progress. I've been working on this for 3 months now.
DragonForge Character Demo
YouTube video by Ignition Workshop
youtube.com
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I'm actually pretty excited for the Star Fox remake despite the characters looking like Jim Henson nightmare creatures.
Damn bro. I should have switched to a vertical mouse years ago. Switch and Click convinced me with this video. I got the cheapest one recommended at the end of the video and it's amazing.
The Best Ergonomic Mouse is Only $25
YouTube video by Switch and Click
youtube.com
Quite happy with how my custom engine is coming out. It's going way better than expected.
Legit back to working on the Brotherhood of Old 2026 update after an entire year off. Sithis save me.
Miis are sentient and Nintendo is covering it up.
Not that I didn't know this going in but building an engine is A LOT of work 😤 It's coming out really nice though. Got some basic features like the quest builder working already.
Building my own game engine as a fork of Godot. 👀 Basically I'm making something that is a more modern and feature rich version of the Skyrim Creation Kit because I'm so used to using that, but I'll be able to make my own games with it. To Bethesda, before you try to sue me, it's all my own code✌️
Building my own game engine as a fork of Godot. 👀 Basically I'm making something that is a more modern and feature rich version of the Skyrim Creation Kit because I'm so used to using that, but I'll be able to make my own games with it. To Bethesda, before you try to sue me, it's all my own code✌️