I've been working on a little Entity/Component/System (ECS) game engine in C#/Monogame recently. I've blogged about the choices I've made, and how those choices have created issues for me further down the implementation process... www.liamlaverty.com/blogs/buildi... #gamedev #monogame #ecs
Trying to build a little game with Entity/Component/System (ECS) Architecture | Liam Laverty
I'm trying to build out a little game engine in Monogame using ECS architecture. Here's some notes on my struggles so far.
liamlaverty.com