@iliamad.bsky.social

I've been working on a little Entity/Component/System (ECS) game engine in C#/Monogame recently. I've blogged about the choices I've made, and how those choices have created issues for me further down the implementation process... www.liamlaverty.com/blogs/buildi... #gamedev #monogame #ecs

Trying to build a little game with Entity/Component/System (ECS) Architecture | Liam Laverty

I'm trying to build out a little game engine in Monogame using ECS architecture. Here's some notes on my struggles so far.

liamlaverty.com

If you search for famous artists on #duckduckgo , they change their logo to match the result. On each result, the DDG logo is themed after the artist. Monet duck wears a flatcap, Van Gogh duck has a ginger beard, Dali duck has a thin moustache, and Kahlo duck is dressed in bright floral colours

Four screenshots of the Duck Duck Go search result bar containing "Claude Monet", "Vincent Van Gogh", "Salvador Dali", and "Frida Kahlo". On each search result, the Duck Duck Go logo is themed after the artist. The Monet duck is wearing a flatcap hat, the Van Gogh duck has a ginger beard, the Dali duck has a thin moustache, and the Kahlo duck is dressed in bright floral colours

I understand why people are concerned about space rock 2024-YR4, which by taking the cumulative impact probability of 0.28% and multiplying it by a velocity of 13,260 m/s has an expected damage of 37 m/s. But even more concerning to me is 2016 WN55’s expected damage of NaN!

Bild

@tailwindcss.com sent a newsletter out yesterday describing their journey to add dark-mode to their premium themes. They estimated it'd take them 6 weeks to implement dark mode on their premium themes. They instead used #AI & #LLMs to speed up the process, taking them only... 12 weeks

When you look through Claude's output during coding sessions, you realise that an absolutely unreal amount of energy & GPU cycles are being dedicated to it grepping around the codebase.